
1. General skill damage reduction on WoE maps increased from 40% to 70%
2. Limited the amount of castles that are accessible at the same time:
| Castles | Day | Time |
| Prontera | Wednesday | 20:00 – 20:30 |
| Payon | Wednesday | 20:30 – 21:00 |
| Al de Baran | Wednesday | 21:00 – 21:30 |
| Geffen | Wednesday | 21:30 – 22:00 |
| Yuno | Sunday | 18:00 – 19:00 |
| Rachel | Sunday |
19:00 - 20:00
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3. The castles Heemin, Schatirnil, Gepun and Banadis are removed. Godlike drops are removed to the remaining SE castles.
4. Reduced the amount of players needed to complete one of the Seal Quests from 50 to 20 to open the next Seal, and from 100 to 40 to close the current Seal. Doing a Seal Quest gives additional 60 Lucky Coins as a reward.
5. Greatly improved the item effects of Mjonir, Sleipnir, Megingjard, Asprika, Brynhild and Brisingamen.
| Item | Description |
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A legendary girdle worn by the mighty Thor, god of thunder. ------------- STR +40 MDEF +7 ATK/MATK +100 Cast Delay -10% Bypass 40% of hard defense of all races when performing a physical attack. Gives Bleeding Immunity. ------------- [For each 5 base levels] STR +1 ------------- [If base STR is 120 and higher] Physical damage on boss monsters +10% ------------- Unrefinable. Unbreakable. Class: Accessory Defense: 2 Weight: 800 Required Level: 94 Jobs: All |
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A necklace worn by the beautiful goddess Freya. ------------- All Stats +10 MDEF +5 Healing skills' effect +10% ATK/MATK +100 Cast Delay -10% Bypass 40% of magic defense of all races when performing a magical attack. Gives Chaos Immunity. ------------- [For each 5 base levels] LUK +1 ------------- Class: Accessory Defense: 1 Weight: 150 Required Level: 94 Jobs: All |
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A mighty hammer wielded by Thor, god of thunder. According to the legend, it always returns to its owner after each throw. ------------- STR +20 DEX +50 ASPD +10% MATK +1000 Cast Delay -10% ------------- Has a chance of auto casting Lv. 10[Thunderstorm] on an enemy after a physical attack. Increases damage of Thunderstorm by 1000%. Physical attacks deal splash damage of 3x3 cells around the target. Gives Blind Immunity. ------------- [For each 5 base levels] DEX +1 ------------- Unbreakable Unrefinable Class: Mace Attack: 1000 Weight: 600 Weapon Level: 4 Required Level: 95 Jobs: Swordsman and Merchant classes |
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Boots named after Sleipnir, Odin's trusty steed. ------------- Movement speed is increased. SP recovery rate +50% Max HP/SP +25% INT +25 MDEF +10 ATK/MATK +100 Cast Delay -10% Decreases fixed casting time by 0.8 seconds. Gives Sleep Immunity. ------------- [For each 5 base levels] INT +1 ------------- Unbreakable Unrefinable Class: Footwear Defense: 40 Weight: 350 Required Level: 94 Jobs: All |
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Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'. ------------- Base level*20 MHP increase. Base Lv*5 MSP increase. Physical attack power +10%, Magic attack power +10%. ATK/MATK +100 Cast Delay -10% MDEF + 10 The player wearing this cannot be knocked back. Gives Frozen immunity. ------------- [For each 5 base levels] VIT +1 ------------- Cannot be refined, or destroyed. Class: Armor Defense: 120 Weight: 40 Required Level: 94 Class: All |
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A wing made of all lights that exist in the world. Its name means 'Light of the gods'. ------------- ATK/MATK +100 Cast Delay -10% FLEE + 30, MDEF + 5. Enables use of the skill Teleport Lv1. Adds resistance to physical attacks in all elements by 30%. Gives Stone Curse Immunity. Can not be refined and destroyed. ------------- [For each 5 base levels] AGI +1 ------------- Class: Garment Defense: 80 Weight: 40 Required Level: 94 Class: All |
6. Added green aura effect (90% damage reduction) to Guardian Stones, Barricades, Guardians, Piamette and Wish Maiden.
7. Several consumables with too much impact to fights are forbidden to use inside the castles now.
8. Class balance changes:
| Class Name | Changes |
| Guillotine Cross |
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| Rune Knight |
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| Warlock |
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| Royal Guard |
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| Shadow Chaser |
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9. Reduced protection from player characters of Deus Ex Machina from 10% to 5%.
| Item Name | Description | |
![]() Nature Dress |
A dress empowered with nature's essence. Wearing this will prove that you are a member of Nature's Children. ------------- This item is indestructible in battle. Prevents the user from being knocked back. [If refined to +5 or higher] Increases physical and magical damage on Wind and Earth property targets by 10%. Increases physical and magical damage on Brute and Demi-Human race targets by 10%. Increases physical and magical damage on Player and Doram race targets by 10%. [If refined to +7 or higher] Increases physical and magical damage on Wind and Earth property targets by an additional 15%. Increases physical and magical damage on Brute and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Player and Doram race targets by an additional 15%. [If refined to +9 or higher] Increases physical and magical damage on Wind and Earth property targets by an additional 15%. Increases physical and magical damage on Brute and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Player and Doram race targets by an additional 15%. ------------- Class: Armor Defense: 120 Property: Earth Weight: 40 Required Level: 100 Jobs: All |
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![]() Abyss Dress |
A dress that looks to absorb all the light in the world. ------------- This item is indestructible in battle. Prevents the user from being knocked back. [If refined to +5 or higher] Increases physical and magical damage on Shadow and Undead property targets by 10%. Increases physical and magical damage on Demon and Undead race targets by 10%. Increases physical and magical damage on Doram and Human race targets by 10%. [If refined to +7 or higher] Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. Increases physical and magical damage on Doram and Human race targets by additional 15%. [If refined to +9 or higher] Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. Increases physical and magical damage on Doram and Human race targets by additional 15%. ------------- Class: Armor Defense: 120 Property: Shadow Weight: 40 Required Level: 100 Jobs: All |
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![]() Icefall Dress |
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity. ------------- This item is indestructible in battle. Prevents the user from being knocked back. [If refined to +5 or higher] Increases physical and magical damage on Formless and Demi-Human race targets by 10%. Increases physical and magical damage on Doram Player and Human Player race targets by 10%. Increases physical and magical damage on Fire and Water property targets by 10%. [If refined to +7 or higher] Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. Increases physical and magical damage on Fire and Water property targets by an additional 15%. [If refined to +9 or higher] Increases physical and magical damage on Formless and Demi-Human race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. Increases physical and magical damage on Fire and Water property targets by an additional 15%. ------------- Class: Armor Defense: 120 Property: Water Weight: 40 Required Level: 100 Jobs: All |
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![]() Samael Dress |
This item is indestructible in battle. Prevents the user from being knocked back. [If refined to +5 or higher] Increases physical and magical damage on Holy and Poison property targets by 10%. Increases physical and magical damage on Insect and Plant race targets by 10%. Increases physical and magical damage on Doram Player and Human Player race targets by 10%. [If refined to +7 or higher] Increases physical and magical damage on Holy and Poison property targets by an additional 15%. Increases physical and magical damage on Insect and Plant race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. [If refined to +9 or higher] Increases physical and magical damage on Holy and Poison property targets by an additional 15%. Increases physical and magical damage on Insect and Plant race targets by an additional 15%. Increases physical and magical damage on Doram Player and Human Player race targets by an additional 15%. ------------- Class: Armor Defense: 120 Property: Holy Weight: 40 Required Level: 100 Jobs: All |
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![]() Lord of Royals |
Replica of the insignia used by the king who commanded the Royal Guard in the old days. ------------- [For every 50 of total base STR and INT] Increase physical and magical damage to all size enemies by 4%. ------------- Class: Headgear Location: Lower Defense: 0 Weight: 30 Required Level: 100 Jobs: All |
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![]() Fortunetelling Sealed |
A muffler with Yawata seal on it. ------------- [For every 50 of total base INT and DEX] ASPD + 2%, increase magical damage to all size enemies + 4%. ------------- Class: Headgear Location: Lower Defense: 0 Weight: 30 Required Level: 100 Jobs: All |
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The replica worn by the legendary guard. ------------- [For every 50 of total base AGI and VIT] DEF + 4, MDEF +4, reduce cast delay by 3%. ------------- Class: Headgear Location: Lower Defense: 0 Weight: 30 Required Level: 100 Jobs: All |
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A necklace with strong bond. ------------- [For every 50 of total base STR and LUK] Increases accuracy by 5%, Increase physical damage to all size monsters by 4%. ------------- Class: Headgear Location: Lower Defense: 0 Weight: 30 Required Level: 100 Jobs: All |
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A shield that contains the power of the wind. ------------- This item is indestructible in battle. MDEF +15 Increases physical and magical damage on Wind property targets by 5%. Reduces damage taken from Wind property attacks by 10%. [If refined to +6 or higher] Increases physical and magical damage on Wind property targets by an additional 10%. Reduces damage taken from Wind property attacks by an additional 15%. [If refined to +8 or higher and base stats is 90 or higher] STR: Atk + 50. AGI: Aspd + 5%. VIT: recovery rate of skills and items by 10%. INT: Matk + 30. DEX: reduces the variable casting time of skills by 5%. LUK: increases critical damage by 5%. ------------- Class: Shield Defense: 150 Weight: 100 Required Level: 90 Jobs: All |
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A shield that contains the power of the earth. ------------- This item is indestructible in battle. MDEF +15 Increases physical and magical damage on Earth property targets by 5%. Reduces damage taken from Earth property attacks by 10%. [If refined to +6 or higher] Increases physical and magical damage on Earth property targets by an additional 10%. Reduces damage taken from Earth property attacks by an additional 15%. [If refined to +8 or higher and base stats is 90 or higher] STR: Atk + 50. AGI: Aspd + 5%. VIT: recovery rate of skills and items by 10%. INT: Matk + 30. DEX: reduces the variable casting time of skills by 5%. LUK: increases critical damage by 5%. ------------- Class: Shield Defense: 150 Weight: 100 Required Level: 90 Jobs: All |
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A shield that contains the power of the fire. ------------- This item is indestructible in battle. MDEF +15 Increases physical and magical damage on Fire property targets by 5%. Reduces damage taken from Fire property attacks by 10%. [If refined to +6 or higher] Increases physical and magical damage on Fire property targets by an additional 10%. Reduces damage taken from Fire property attacks by an additional 15%. [If refined to +8 or higher and base stats is 90 or higher] STR: Atk + 50. AGI: Aspd + 5%. VIT: recovery rate of skills and items by 10%. INT: Matk + 30. DEX: reduces the variable casting time of skills by 5%. LUK: increases critical damage by 5%. ------------- Class: Shield Defense: 150 Weight: 100 Required Level: 90 Jobs: All |
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A shield that contains the power of the water. ------------- This item is indestructible in battle. MDEF +15 Increases physical and magical damage on Water property targets by 5%. Reduces damage taken from Water property attacks by 10%. If refined to +6 or higher, Increases physical and magical damage on Water property targets by an additional 10%. Reduces damage taken from Water property attacks by an additional 15%. [If refine level is +8 or higher and base stats is 90 or higher] STR: Atk + 50. AGI: Aspd + 5%. VIT: recovery rate of skills and items by 10%. INT: Matk + 30. DEX: reduces the variable casting time of skills by 5%. LUK: increases critical damage by 5%. ------------- Class: Shield Defense: 150 Weight: 100 Required Level: 90 Jobs: All |
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The skin of a legendary white dragon, slain by heroes in ancient times. ------------- MDEF +10. INT +5, DEX +5. Damage taken from Undead and Demon monsters -5%. Resistance to Shadow and Undead property attacks +5% [If refined to +9 or higher] Restores 10 SP to the user when a monster is killed by a physical attack. [If refined to +10 or higher] For every 20 of total base DEX and INT: ATK +5, After Cast Delay -1%. [If refined to +11 or higher] Additionally restores +10 SP to the user when a monster is killed by a physical attack. ------------- Class: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All |
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The skin of a legendary hundred-headed dragon that guarded the apple tree of Hesperides. ------------- MDEF +10. AGI +5, VIT +5. Reduces damage taken from Demi-Human and Brute monsters by 5%. Reduces damage taken from Human and Doram players by 5%. Resistance to Wind and Earth property attacks +5% [If refined to +9 or higher] Restores 10 SP to the user when a monster is killed by a physical attack. [If refined to +10 or higher] For every 20 of total base VIT and AGI: ATK +15, HIT +5. [If refined to +11 or higher] Additionally restores +10 SP to the user when a monster is killed by a physical attack. ------------- Jobs: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All |
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The skin of an ancient dragon with a huge mouth.They say that a whole cow could fit inside it! ------------- MDEF +10. STR +5, LUK +5. Damage taken from Angel and Formless monsters -5%. Resistance to Holy and Ghost property attacks +5% [If refined to +9 or higher] Critical Damage +5%. [If refined to +10 or higher] For every 20 of total base STR and LUK: Critical Rate +1%, ASPD +1%. [If refined to +11 or higher] Critical Damage +5% additionally. ------------- Jobs: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All |
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The skin of a legendary dragon that gave birth to countless monsters. ------------- MDEF +10. AGI +5, VIT +5. Damage taken from Demi-Human and Fish monsters -5%. Damage taken from Human players -5%. Resistance to Neutral and Poison property attacks +5% [If refined to +9 or higher] Restores 10 SP to the user when a monster is killed by a magic attack. [If refined to +10 or higher] For every 20 of total base VIT and AGI: MATK +15, DEF +20. [If refined to +11 or higher] Additionally restores 10 SP to the user when a monster is killed by a magic attack. ------------- Jobs: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All |
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The skin of a dragon whose scales were as strong as steel, but light as a feather. ------------- MDEF +10. AGI +5, VIT +5. Damage taken from Dragon and Demi-Human monsters -5%. Damage taken from Human players -5%. Resistance to Fire and Water property attacks +5% [If refined to +7 or higher] Allows the use of [Hiding] (Lv. 1) [If refined to +8 or higher] For every 20 of total base VIT and AGI: Max HP +1%, Variable Cast Time of all skills -2%. [If refined to +9 or higher] Allows the use of [Cloaking] (Lv. 1) ------------- Jobs: Garment Defense: 15 Weight: 60 Required Level: 100 Jobs: All |
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Ritualistic clothing that appears to repel animals. ------------- MDEF +5 Reduces damage taken from Brute race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Brute race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Ritualistic clothing that appears to repel insects. ------------- MDEF +5 Reduces damage taken from Insect race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Insect race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Ritualistic clothing that appears to repel dragons. ------------- MDEF +5 Reduces damage taken from Dragon race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Dragon race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Ritualistic clothing that appears to repel formless monsters. ------------- MDEF +5 Reduces damage taken from Formless race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Formless race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Ritualistic clothing that appears to repel sea creatures. ------------- MDEF +5 Reduces damage taken from Fish race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Fish race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Ritualistic clothing that appears to repel plant type monsters. ------------- MDEF +5 Reduces damage taken from Plant race enemies by 5%. [For every refine] Additional MDEF +1 Reduces damage taken from Plant race enemies by an additional 1%. [if base level is 100 or higher] For every refine: ATK and MATK +10. ------------- Class: Armor Defense: 30 Property: Neutral Weight: 120 Required Level: 30 Jobs: All |
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Shoes worn by the Seraphs themselves. Their eons of experience can be felt within them. ------------- Increases the experience given from Angel race monsters by 5%. [For every refine] Increases the experience given from Angel race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living out of raising dragons. They hold the man's many years of experience. ------------- Increases the experience given from Dragon race monsters by 5%. [For every refine] Increases the experience given from Dragon race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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Shoes that men wear to keep a living by fishing. The old experience comes out of the shoes. Even foot odor and fish smell ... ? ------------- Increases the experience given from Fish race monsters by 5%. [For every refine] Increases the experience given from Fish race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living out of performing exorcisms. They hold the man's many years of experience. ------------- Increases the experience given from Demon race monsters by 5%. [For every refine] Increases the experience given from Demon race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living out of taking care of gardens. They hold the man's many years of experience. ------------- Increases the experience given from Plant race monsters by 5%. [For every refine] Increases the experience given from Plant race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living out of taking care of cemetery's. They hold the man's many years of experience. ------------- Increases the experience given from Undead race monsters by 5%. [For every refine] Increases the experience given from Undead race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living out of engineering. They hold the man's many years of experience. ------------- Increases the experience given from Formless race monsters by 5%. [For every refine] Increases the experience given from Formless race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made his living as an assassin. They hold the man's many years of experience. ------------- Increases the experience given from Demi-Human race monsters by 5%. [For every refine] Increases the experience given from Demi-Human race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who made a living by hunting animals. They hold the man's many years of experience. ------------- Increases the experience given from Brute race monsters by 5%. [For every refine] Increases the experience given from Brute race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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These shoes were worn by a man who makes a living collecting insects. They hold the man's many years of experience. ------------- Increases the experience given from Insect race monsters by 5%. [For every refine] Increases the experience given from Insect race monsters by an additional 1%. ------------- Class: Shoes Defense: 10 Weight: 30 Required Level: 30 Jobs: All |
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Muffler made with the scales of the strongest sea monsters. ------------- MDEF +5 Increases physical and magical damage on Water property targets by 15%. Reduces damage taken from Human Player and Doram race enemies by 5%. [For every refine] Aspd + 1% Increases physical and magical damage on Water property targets by an additional 1%. [If refined to +10 or higher] Reduces damage taken from Water property attacks by 100%. [If used with Toad Card] Max HP +30%, MaxSP +10%. Reduces damage taken from Neutral property attacks by 30%. ------------- Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All |
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A cloak made from the skin of a perfect beast, known as a masterpiece of the gods. ------------- MDEF +5 Increases physical and magical damage on Earth property targets by 15%. Reduces damage taken from Human Player and Doram race enemies by 5%. [For every refine] Aspd + 1% Increases physical and magical damage on Earth property targets by an additional 1%. [If refined to +10 or higher] Reduces damage taken from Earth property attacks by 100%. [If used with Vocal Card] Def +300, MDEF +30. Reduces damage taken from Neutral property attacks by 30%. ------------- Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All |
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A magnificent muffler modeled after the wings of a phoenix. The way it wraps around you is beautiful and terrifying. ------------- MDEF +5 Increases physical and magical damage on Fire property targets by 15%. Reduces damage taken from Human Player and Doram race enemies by 5%. [For every refine] Aspd + 1% Increases physical and magical damage on Fire property targets by an additional 1%. [If refined to +10 or higher] Reduces damage taken from Fire property attacks by 100%. [If used with Mastering Card] ATK and MATK + 100 ATK and MATK + 10% Reduces damage taken from Neutral property attacks by 30%. ------------- Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All |
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A garment made from the feathers of a legendary flying creature. ------------- MDEF +5 Increases physical and magical damage on Wind property targets by 15%. Reduces damage taken from Human Player and Doram race enemies by 5%. [For every refine] Aspd + 1% Increases physical and magical damage on Wind property targets by an additional 1%. [If refined to +10 or higher] Reduces damage taken from Wind property attacks by 100%. [If used with Dragonfly Card] Aspd +5, Flee + 50 Reduces damage taken from Neutral property attacks by 30%. ------------- Class: Garment Defense: 18 Weight: 20 Required Level: 100 Jobs: All |
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A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero. ------------- Reduce damage taken from Boss enemies by 40%. Reduce damage taken from Human and Doram Player by 35%. [For every refine] Max HP +3%, Max SP +3%. [If refined to +11 or higher] increase movement speed. [If refined to +14 or higher] reduce Fixed Casting Time by 70%. ------------- Class: Shield Defense: 60 Weight: 30 Required Level: 100 Jobs: All |
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A mantle that was distributed to certain special forces. It's known to be used for operations in mountainous areas. ------------- Max HP +10%, Max SP +10%, Recover 50 HP and 10 SP every 10 seconds. ------------- Class: Headgear Location: Lower Defense: 0 Weight: 10 Required Level: 100 Jobs: All |
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A magical manteau endowed with the power of water. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Water property enemies by 5%. Increases damage taken from Brute race enemies by 5%. [For every refine] ATK +5, MATK +5. [If used with Flow Shield] Physical and magical damage on Water property targets +2% per upgrade level of Flow Shield. Reduce damage from Brute race enemies by 1% per upgrade level of Flow Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of water. ------------- MDEF +3. Reduces damage taken from Water property enemies by 5%. Increases damage taken from Brute race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Water property attacks by 2% [If used with Flow Shoes] Reduces damage taken from Water property enemies by 5%. Reduces damage taken from Water property enemies by an additional 1% per upgrade level of Flow Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of water. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Water property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] MaxHP +1%. MaxSP +1%. [If used with Flow Manteau] MaxHP +1%, MaxSP +1% per upgrade level of Flow Manteau. Increases physical and magical damage on Water property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with immaterial power. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Ghost property enemies by 5%. Increases damage taken from Angel race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Apparition Shield] Increases physical and magical damage on Ghost property targets by 2% per upgrade level of Apparition Shield. Reduces damage taken from Angel race enemies by 1% per upgrade level of Apparition Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with immaterial power. ------------- MDEF +3. Reduces damage taken from Ghost property enemies by 5%. Increases damage taken from Angel race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Ghost property attacks by 2% [If used with Apparition Shoes] Reduces damage taken from Ghost property enemies by 5%. Reduces damage taken from Ghost property enemies by an additional 1% per upgrade level of Apparition Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with immaterial power. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Ghost property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Apparition Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Apparition Manteau. Increases physical and magical damage on Ghost property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of undead. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Undead property enemies by 5%. Increases damage taken from Demi-Human race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Lamor Shield] Increases physical and magical damage on Undead property targets by 2% per upgrade level of Lamor Shield. Reduces damage taken from Demi-Human race enemies by 1% per upgrade level of Lamor Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of undead. ------------- MDEF +3. Reduces damage taken from Undead property enemies by 5%. Increases damage taken from Demi-Human race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Undead property attacks by 2% [If used with Lamor Shoes] Reduces damage taken from Undead property enemies by 5%. Reduces damage taken from Undead property enemies by an additional 1% per upgrade level of Lamor Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of undead. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Undead property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Lamor Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Lamor Manteau. Increases physical and magical damage on Undead property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A garment with mystical powers. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Neutral property enemies by 5%. Increases damage taken from Formless race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Lian Shield] Increases physical and magical damage on Neutral property targets by 2% per upgrade level of Lian Shield. Reduces damage taken from Formless race enemies by 1% per upgrade level of Lian Robe. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A shield with mystical powers. ------------- MDEF +3. Reduces damage taken from Neutral property enemies by 5%. Increases damage taken from Formless race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Neutral property attacks by 1% [If used with Lian Shoes] Reduces damage taken from Neutral property enemies by 5%. Reduces damage taken from Neutral property enemies by an additional 1% per upgrade level of Lian Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of shoes with mystical powers. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Neutral property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Lian Robe] Max HP + 1%, Max SP + 1% per upgrade level of Lian Robe. Increases physical and magical damage on Neutral property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with holy power. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Holy property enemies by 5%. Increases damage taken from Dragon race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Lumiere Shield] Increases physical and magical damage on Holy property targets by 2% per upgrade level of Lumiere Shield. Reduces damage taken from Dragon race enemies by 1% per upgrade level of Lumiere Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with holy power. ------------- MDEF +3. Reduces damage taken from Holy property enemies by 5%. Increases damage taken from Dragon race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Holy property attacks by 2% [If used with Lumiere Shoes] Reduces damage taken from Holy property enemies by 5%. Reduces damage taken from Holy property enemies by an additional 1% per upgrade level of Lumiere Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of shoes that feel radiant. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Holy property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Lumiere Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Lumiere Manteau. Increases physical and magical damage on Holy property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of poison. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Poison property enemies by 5%. Increases damage taken from Plant race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Poison Shield] Increases physical and magical damage on Poison property targets by 2% per upgrade level of Poison Shield. Reduces damage taken from Plant race enemies by 1% per upgrade level of Poison Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of poison. ------------- MDEF +3. Reduces damage taken from Poison property enemies by 5%. Increases damage taken from Plant race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Poison property attacks by 2% [If used with Poison Shoes] Reduces damage taken from Poison property enemies by 5%. Reduces damage taken from Poison property enemies by an additional 1% per upgrade level of Poison Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of poison. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Poison property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Poison Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Poison Manteau. Increases physical and magical damage on Poison property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of wind. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Wind property enemies by 5%. Increases damage taken from Insect race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Rouban Shield] Increases physical and magical damage on Wind property targets by 2% per upgrade level of Rouban Shield. Reduces damage taken from Insect race enemies by 1% per upgrade level of Rouban Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of wind. ------------- MDEF +3. Reduces damage taken from Wind property enemies by 5%. Increases damage taken from Insect race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Wind property attacks by 2% [If used with Rouban Shoes] Reduces damage taken from Wind property enemies by 5%. Reduces damage taken from Wind property enemies by an additional 1% per upgrade level of Rouban Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of wind. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Wind property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Rouban Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Rouban Manteau. Increases physical and magical damage on Wind property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of fire. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Fire property enemies by 5%. Increases damage taken from Demon race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Sharel Shield] Increases physical and magical damage on Fire property targets by 2% per upgrade level of Sharel Shield. Reduces damage taken from Demon race enemies by 1% per upgrade level of Sharel Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of fire. ------------- MDEF +3. Reduces damage taken from Fire property enemies by 5%. Increases damage taken from Demon race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Fire property attacks by 2% [If used with Sharel Shoes] Reduces damage taken from Fire property enemies by 5%. Reduces damage taken from Fire property enemies by an additional 1% per upgrade level of Sharel Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of fire. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Fire property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Sharel Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Sharel Manteau. Increases physical and magical damage on Fire property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of earth. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Earth property enemies by 5%. Increases damage taken from Fish race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Sol Shield] Increases physical and magical damage on Earth property targets by 2% per upgrade level of Sol Shield. Reduces damage taken from Fish race enemies by 1% per upgrade level of Sol Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of earth. ------------- MDEF +3. Reduces damage taken from Earth property enemies by 5%. Increases damage taken from Fish race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Earth property attacks by 2% [If used with Sol Shoes] Reduces damage taken from Earth property enemies by 5%. Reduces damage taken from Earth property enemies by an additional 1% per upgrade level of Sol Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of earth. ------------- Mdef + 3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Earth property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. For every refine level Max HP + 1%, Max SP + 1% [If used with Sol Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Sol Manteau. Increases physical and magical damage on Earth property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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A magical manteau endowed with the power of darkness. ------------- MDEF +3. Reduces Variable Cast Time by 20%. Reduces damage taken from Dark property enemies by 5%. Increases damage taken from Undead race enemies by 5%. [For every refine] Atk + 5, Matk + 5. [If used with Sombre Shield] Increases physical and magical damage on Dark property targets by 2% per upgrade level of Sombre Shield. Reduces damage taken from Undead race enemies by 1% per upgrade level of Sombre Manteau. ------------- Class: Garment Defense: 20 Weight: 50 Required Level: 65 Jobs: All |
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A magical shield endowed with the power of darkness. ------------- MDEF +3. Reduces damage taken from Dark property enemies by 5%. Increases damage taken from Undead race enemies by 5%. Increases the experience given from monsters by 10% if the user has active Premium. [For every refine] Reduce damage taken from Dark property attacks by 2% [If used with Sombre Shoes] Reduces damage taken from Dark property enemies by 5%. Reduces damage taken from Dark property enemies by an additional 1% per upgrade level of Sombre Shield. ------------- Class: Shield Defense: 80 Weight: 75 Required Level: 65 Jobs: All |
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A pair of magical shoes endowed with the power of darkness. ------------- MDEF +3 Reduces Fixed Casting Time by 0.3 seconds. Reduces damage taken from Dark property attacks by 5%. Increases the drop rate of items by 10% if the user has active Premium. [For every refine] Max HP + 1%, Max SP + 1% [If used with Sombre Manteau] Max HP + 1%, Max SP + 1% per upgrade level of Sombre Manteau. Increases physical and magical damage on Dark property targets by 5%. ------------- Class: Shoes Defense: 12 Weight: 25 Required Level: 65 Jobs: All |
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An armor decorated with historic family crest. It was once used by a legendary bow user known for his unparalleled bravery. ------------- All Base Stats +10. [For every 2 refines] ATK + 4% and ATK + 40. Set Bonus Striking Mail Striking Armguard Striking Shoes Increase long ranged physical and melee physical damage by 20%. Ignores 40% of Def from all class enemies. Removes size penalty from weapons. Increased movement speed. Enables to see hidden enemies. ------------- Class: Armor Defense: 120 Weight: 100 Required Level: 100 Class: All |
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A pair of shoes decorated with historic family crest. It was once used by a legendary bow user known for his unparalleled bravery. ------------- Reduce Fixed Cast Time by 0,5 seconds. [For every 2 refines] Reduce Cast Delay by 5% and gains +5 Perfect Hit. Set Bonus Striking Mail Striking Armguard Striking Shoes Increase long ranged physical and melee physical damage by 20%. Ignores 40% of Def from all class enemies. Removes size penalty from weapons. Increased movement speed. Enables to see hidden enemies. ------------- Class: Shoes Defense: 18 Weight: 40 Required Level: 100 Jobs: All |
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A gauntlet decorated with historic family crest. It was once used by a legendary bow user known for his unparalleled bravery. ------------- MaxHP + 5000. [For every 2 refines] MaxHP + 3%, MaxSP + 3%, Agi +3, Dex +3. Set Bonus Striking Mail Striking Armguard Striking Shoes Increase long ranged physical and melee physical damage by 20%. Ignores 40% of Def from all class enemies. Removes size penalty from weapons. Increased movement speed. Enables to see hidden enemies. ------------- Class: Shield Defense: 60 Weight: 40 Required Level: 100 Jobs: All |
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A hat worn by a believer in the Yggdrasil. It was made using Alfheim tech, which can withstand the power of the world tree. ------------- All Basic Status + 3 Reduce damage taken from normal and boss monsters by 10%. Increase physical and magic damage against all size enemies by 10%. [If refined to +7 or higher] Increase physical and magic damage against all size enemies by 15%. Reduce After Cast Delay by 20%. [If refined to +9 or higher] Increase physical and magic damage against all size enemies by 15%. Reduce damage taken from Players by 10%. Set Bonus Faith of Yggdrasil Majesty of Yggdrasil Blessing Of Yggdrasil All Basic Status + 10 Increased movement speed. Enables to see hidden enemies. Fully restores HP and SP when revived. Ignores Mdef of all class enemies by 40%. ------------- Class: Headgear Defense: 10 Location: Upper Weight: 50 Required Level: 100 Jobs: All |
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A robe worn by a clan that worships the World Tree. Made with Alfheim technology, it tolerates all powers, just like the Yggdrasil itself. ------------- All Basic Status + 3. Reduce damage taken from Normal and Boss class enemies by 5%. [For every refine] MaxHP + 2%, MaxSP + 2% [If refined to +7 or higher] Reduce After Cast Delay by 20% Reduce damage taken from Neutral property attacks by additional 10%. [If refined to +9 or higher] ASPD + 20% Reduce damage taken from Human and Doram Players by 5%. Set Bonus Faith of Yggdrasil Majesty of Yggdrasil Blessing Of Yggdrasil All Basic Status + 10 Increased movement speed. Enables to see hidden enemies. Fully restores HP and SP when revived. Ignores Mdef of all class enemies by 40%. ------------- Class: Garment Defense: 60 Weight: 100 Required Level: 100 Jobs: All |
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An accessory worn by a believer in the Yggdrasil. It was made using Alfheim tech, which can withstand the power of the world tree. ------------- All Basic Status + 3 ASPD + 10% Reduce After Cast Delay by 15% ATK + 25%, MATK + 25% Reduce damage taken from Players by 3%. Set Bonus Faith of Yggdrasil Majesty of Yggdrasil Blessing Of Yggdrasil All Basic Status + 10 Increased movement speed. Enables to see hidden enemies. Fully restores HP and SP when revived. Ignores Mdef of all class enemies by 40%. ------------- Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Jobs: All |
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A small, bag which makes a tiny sound. Cling! Contains Lucky Coin x100 Type: Item Giver Weight: 50 |
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| Merchant Name | Function | Locations |
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Veteran Smith
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Refines normal Oridecon/Elunium into Enriched versions and Enriched Ores into HD Ores. |
prt_gld 112 162 pay_gld 316 123 alde_gld 197 163 gef_fild13 318 242 sch_gld 68 201 aru_gld 173 119 |
| Merchant | Trades Guild Union for Enhanced Merchant Envelope. |
prt_gld 176 240 pay_gld 151 191 alde_gld 226 187 gef_fild13 319 149 sch_gld 69 198 aru_gld 266 23 |
| Undead Swordsman | Converts 99x Dead Branches into 1x Bloody Branch. |
prt_gld 192 162 pay_gld 260 366 alde_gld 87 200 gef_fild13 205 221 sch_gld 72 323 aru_gld 279 363 |
| Dwarf | Exchanges any WoE FE godlike item for 5x Blacksmith Blessing. |
prt_gld 172 140 pay_gld 48 143 alde_gld 140 161 gef_fild13 281 226 sch_gld 182 264 aru_gld 52 193 gef_fild13 309 122 |
| Legendary Blacksmith | Gives the player a +7 Armor Refine Ticket and a +7 Weapon Refine Ticket in exchange for any of the Yuno godlike items. |
prt_gld 127 162 pay_gld 342 122 alde_gld 174 163, |
| Valkyrie | Offers the gift to be reborn. Provides a full Skill & Stat reset for any of the Rachel godlike items |
prt_gld 160 211 pay_gld 206 190 alde_gld 186 156 gef_fild13 169 277 sch_gld 193 245 aru_gld 202 220 |