Assassin Job Change Quest |
|
Requirement Profession | Thief |
Required Level | 40+ Job Level |
Reward | Assassin Profession |
1. Go to the desert city Morroc, then travel into the Sograt Desert, to the Assassin Guild. Inside, talk to a Guildsman at /navi in_moc_16 19/33 and express your desire to join. He will approve your spirit and teleport you to another room.
2. In the room, approach the Guild Member standing by the wall and talk to him. If you answer 9 out of 10 questions correctly, you will successfully pass the trial.
First set of questions | 1. Choose skill that is not required to learn Grimtooth? Right hand Mastery level 2 2. What property does Enchant Poison possess. Poison 3. How does Level 4 Right Hand Mastery work? Recover 90% of damage decrease 4. What is the item required for using Venom Dust? Red Gemstone 5. Which skill can you learn when you reach Level 5 Enchant Poison? Venom Dust 6. Among the following skills, which allows you to walk while invisible? Cloaking 7. Choose the condition that is unrelated to Venom Splasher. Red Gemstone 8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)? Elder Willow 9. How much SP does Double Attack need? It's a passive skill, so SP use is 0 10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon? Wind Main Gauche |
Second set of questions | 1. Which monster drops a slotted Katar? Desert Wolf 2. Which monster drops a slotted Jur? Martin 3. Which class is allowed to craft elemental weapons? Blacksmith 4. Choose the weapon which is not in the Katar class. Gladius 5. What property do Izlude dungeon monsters posses? Water 6. Which monster cannot be a Cute Pet? Roda Frog 7. Choose a monster that Fire property Daggers work the best on. Hammer Goblin 8. Choose the non-elemental Katar from the following: Infiltrator 9. Which is the uncommon monster? Ghostring 10. Choose the monster that is not Undead. Spore |
Third set of questions | 1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10. 30 2. Choose a monster which detects hiding/cloaking Thieves and Assassins. Andre 3. Choose a group of weapons that cannot be used by an Assassin at once. Katar + Maingauche 4. Choose the town where Thieves can change their jobs. Morroc 5. Choose a card that does not affect the AGI stat. Whisper Card 6. Choose the correct specialty of the Assassin class. Excellent singing talent/Excellent reading talent/Excellent dancing talent/Excellent dodge ability 7. Choose the maximum AGI bonus an Assassin can get at job level 50. 10 8. Choose the item that an Assassin cannot equip. Helm 9. Choose the job change item for Thief. Orange Gooey Mushroom/Orange Net Mushroom 10. Choose a card that would typically benefit an Assassin the least. Elder Willow card |
3. As soon as you answer the questions, you will be moved to the next room. Approach the Test Guide and enter the Standby Room. Once the trial room is available, you will be teleported there.
Your first trial:
Within 3 minutes, find all monsters named “Job change target”
If you fail (fall into traps, attack wrong monsters, or time runs out), you must retake the quiz and retry.
4. If you managed to find all the monsters, you will be teleported to Thomas. He will explain that the next trial will test your evasion abilities.
You need to run to the opposite side of the room without killing a single monster. Nothing complicated just run straight ahead, and then talk to Barcardi. She will teleport you to a corridor where it will be safe.
Next, enter the portals until you reach the final trial room.
5. The final chamber contains an invisible maze. Navigate through it carefully to reach the Guild Master.
6. Approach the Guildmaster and speak about your aspirations. This will complete the trial, and you will receive a symbol of confirmation the Necklace of Oblivion. Do not lose this item under any circumstances, otherwise you will not be able to obtain your profession!
If you complete the quest after reaching Job Level 50, you will be offered a choice of 1 of 4 weapons: Jur [3] /
Katar [2] /
Main Gauche [4] /
Gladius.
If not, the Guild Master will grant you 1 random weapon at their discretion: Main Gauche [3] /
Jur [2] /
Stiletto [2] /
Knife [3] /
Katar [1].
7. Take the Necklace of Oblivion back to the Guildsman /navi in_moc_16 19/33. He will promote you to Assassin.