
A major update has been installed on the server, featuring extensive changes to game content and skill balance adjustments.
You can find the full list of changes in this article.

According to countless legends, the origins of this tower remain shrouded in mystery. Some believe it was built by the gods in a single day to demonstrate their power and grandeur to humanity. Others claim it was a demonic citadel constructed to invade the world of men, only to be abandoned and forgotten after the demons were defeated in the Great War. The most widely accepted tale is tied to the Demon Morroc. When the demon descended upon the lands of mankind, the swordsman Thanatos stood against him. Their battle raged for ten days and nights until Thanatos emerged victorious and sealed the demon within the southern deserts of Rune-Midgard. To honor the hero’s sacrifice, a great tower was erected and named Thanatos Tower, a symbol of courage and self-sacrifice. Years later, the Rekenber Corporation hired the Zonda expedition team to reclaim and utilize the tower for research purposes. Unaware of the dangers hidden within, the team began construction work, but soon encountered inexplicable phenomena and suffered catastrophic losses. The project was ultimately abandoned, leaving the tower to decay once more. Now its halls are overrun with monsters manifestations of an ancient evil. To contain the threat, brave adventurers are being recruited to cleanse the tower and uncover its dark secrets.
Entrance NPC: Tower Guide /navi hu_fild01 140/163

Through him, players can enter Thanatos Tower.
The first entry fee is 5,000 Zeny. However, after signing a contract with the Rekenber Corporation inside the tower, all subsequent entries will cost only 3,000 Zeny.

Ditze Rafa /navi tha_t01 149/78 is a representative of the Rekenber Corporation, the organization conducting large-scale research within the mysterious Thanatos Tower.
To gain access to the tower’s upper floors, players must sign an official cooperation contract with the corporation. Speak with the receptionist on the 1st floor of Thanatos Tower and agree to the terms.
After signing the contract, you will receive the following benefits:
- Access to the upper floors of Thanatos Tower.
- Reduced entrance fees.
- Official status as a Rekenber mercenary, allowing you to accept special assignments.

To travel between the tower’s floors, players may either use the traditional portal system or speak with Rie Knize /navi tha_t01 140/78, a friendly employee of the Rekenber Corporation who operates a specialized lift service.
Service Cost: 1,000 Zeny
Floor Restrictions:
- Floors 7 and 8 are available only to players with Base Level 95 or higher.
- Floor 9 and above require Base Level 180 or higher.
1. Shy Blade /navi tha_t02 231/161, who is responsible for access verification, can now allow any player to enter the 3rd floor regardless of party size or composition. To gain access to the upper floors of Thanatos Tower, players must sign a contract with Ditze Rafa /navi tha_t01 149/78.

2. All quests related to summoning Thanatos have been removed from the game.
3. Movement between floors is now handled directly through portals, without requiring completion of the original questline.
4. Several monsters on the floors of Thanatos Tower have been relocated, while others have been replaced with new monsters.
| Thanatos Tower Floor | Monsters |
| 9th Floor | Book of Death Crow Baron Crow Duke Elder Void Mimic |
| 10th Floor | Book of Death Elder Empathizer Happiness Giver Void Mimic |
| 11th Floor | Book of Death Empathizer Happiness Giver Pray Giver Smile Giver Horror of Thanatos Resentment of Thanatos Void Mimic |
| 12th Floor | Book of Death Anger of Thanatos Horror of Thanatos Regret of Thanatos Resentment of Thanatos |


Little Roby /navi tha_t01 139/83 is the young and energetic assistant of the Thanatos research team. She is responsible for exchanging trophies and materials obtained within Thanatos Tower.
Bring her the items you discover during your exploration, and she will gladly offer useful equipment and supplies in return.

Starting NPC: Solice /navi tha_t01 161/78
Solice and Jay are researchers from the Sage Society of Juno who arrived at Thanatos Tower to investigate the unusual lifeforms inhabiting its upper floors.
Players who have reached Base Level 180 can accept investigation requests for the 9th - 12th floors of Thanatos Tower.
| Floor | Objective | Reward |
| 9th Floor Investigation |
Defeat 20 Crow Baron and 20 Crow Duke. (Optional) Collect 10 |
31151220 Base EXP andм 21805854 Job EXP
|
| 10th Floor Investigation | Defeat 15 Void Mimic, 15 Book of Death and 15 Старейшина. (Optional) Collect 10 |
34770420 Base EXP and 24339294 Job EXP
|
| 11th Floor Investigation | Defeat 15 Empathizer, 15 Happiness Giver, 15 Ангел МолитвыPray Giver and 15 Smile Giver. (Optional) Collect 10 |
45811170 Base EXP andи 32067819 Job EXP
22905585 Base EXP and 16033910 Job EXP |
| 12th Floor Investigation | Defeat 10 Anger of Thanatos, Horror of Thanatos, Resentment of Thanatos and Regret of Thanatos. (Optional) Collect 10 |
30736590 базового и 21515613 Job EXP
15368295 Base EXP and 10757807 Job EXP |
Requirements: Base Level 180 or higher, and completion of the contract with Ditze Rafa.

Between the 6th and 7th floors of Thanatos Tower, you can find Loomin at /navi thana_step 154/367, investigating unstable flows of magical energy. He is searching for adventurers willing to assist in the exploration of a mysterious area known as the Memory of Thanatos - a special zone tied to ancient events of the past.
Speak with him to gain access to this realm and uncover its secrets.
[For full dungeon details, please refer to our guide.]
1. A merchant specializing in the trade and exchange of Madogear-related items has expanded their inventory. The following items are now available for purchase:
Mado Emergency Gear,
Mado Strengthening Suit.
2. Equipment from certain Memorial Dungeons and special field areas can now also be obtained directly from monsters. Previously, all such items could only be acquired using materials dropped within those dungeons. Now, players have a chance to obtain them through combat. Additionally, Illusion weapons of Level 4 may now drop with higher random enchantment values than those achievable through standard stone enchanting.
3. Dark Machine TX100 for applying guaranteed enchantments have been added. The selection of possible enchantments available from Dark Mind has also been expanded.
4. The effects of certain enchants and equipment items have been adjusted.
| Item | Before Changes | After Changes |
| Critical damage +6% for every 2 refine levels of the headgear. | Critical damage +9% for every 2 refine levels of the headgear. | |
| Critical damage +4% for every 2 refine levels of the headgear. | Critical damage +6% for every 2 refine levels of the headgear. | |
| Critical damage +2% for every 2 refine levels of the headgear. | Critical damage +3% for every 2 refine levels of the headgear. | |
| Transforms the user into a Bigfoot monster. | No longer transforms the user into a Bigfoot monster. | |
|
When dealing physical damage, has a chance to activate the following effect for 5 seconds: - Attack Speed +100% |
When dealing physical damage, has a chance to activate Speed of Light Enchantment for 5 seconds: - AGI +200 - Consumes 50 SP every second - Removes 300 SP when the equipment is unequipped |
|
| When receiving physical damage, has a chance to activate the following effect for 5 seconds: - DEF +1000 - Physical weapon damage -50% - Magic damage -50% |
When receiving physical damage, has a chance to activate Guardian Enchantment for 5 seconds: - VIT +200 - Consumes 50 SP every second - Removes 300 SP when the equipment is unequipped |
|
| For each 2 refine Lv: [Arm Cannon] damage +5%. |
For each 2 refine Lv: [Arm Cannon] damage +15%. |
|
| For each 2 refine Lv: [Severe Rainstorm] damage +5%. |
For each 2 refine Lv: [Severe Rainstorm] damage +15%. |
|
| For each 2 refine Lv: [Soul Expansion] damage +5%. |
For each 2 refine Lv: [Soul Expansion] damage +15%. |
|
| For each 2 refine Lv: [Severe Rainstorm] damage +5%. |
For each 2 refine Lv: [Severe Rainstorm] damage +15%. |
|
| For each 2 refine Lv: [Cross Impact] damage +10%. |
For each 2 refine Lv: [Cross Impact] damage +15%. |
|
| For each 2 refine Lv: [Overbrand] damage +5%. |
For each 2 refine Lv: [Overbrand] damage +15%. |
5. New Game Settings InterfaceThe in-game settings system has been updated. Previously, graphics and sound settings were separated into different menus, but they are now unified into a single Game Settings window (accessible via the Esc menu) with two categories: Standard and Advanced.
Standard Settings
The Standard Settings tab allows players to:
- select the interface theme;
- adjust visual effects;
- customize controls;
- change BGM and sound effect volume;
- view and configure command shortcuts.
The Advanced Settings tab provides greater control over graphics and performance options, including:
- DirectX selection;
- graphics card selection (for systems with multiple GPUs);
- screen resolution and display mode settings;
- texture quality adjustment;
- additional advanced configuration options.

As part of this update, adjustments were made to several skills in order to improve overall balance and gameplay experience.
| Skill Name | Changes |
| Alchemist | |
Vaporize |
- Adds 20 seconds cooldown. |
Aid Potion |
- Increases effectiveness when using on Homunculus by 3 times. |
| Assassin | |
Enchant Deadly Poison |
- When reconnecting (moving to certain maps), the skill effect no longer be removed. |
Soul Destroyer |
- Increases cooldown from 0.15s to 0.25s. - Reduces delay after skill from 2s to 1s regardless of skill level - Increases SP consumption from 20 to 60 - Reduces cast range to 4 cells |
| Bard | |
Magic Strings |
- Increases duration from 60s to 180s. |
Impressive Riff |
- Increases duration from 60s to 180s. |
Song of Lutie |
- Increases duration from 60s to 180s. |
Perfect Tablature |
- Increases duration from 60s to 180s. |
| Bard and Dancer | |
Battle Theme |
-Increases duration from 60s to 180s. |
Mental Sensing |
- Increases duration from 60s to 180s. |
Acoustic Rhythm |
- Increases duration from 60s to 180s. |
Power Cord |
- Increases duration from 60s to 180s. |
| Dancer | |
Gypsy's Kiss |
- Increases duration from 60s to 180s. |
Lady Luck |
- Increases duration from 60s to 180s. |
Focus Ballet |
- Increases duration from 60s to 180s. |
|
Genetic |
|
Blood Sucker |
[Reworks skill] Consumes 5 |
Call Homunculus |
- Consumes 1 - No need to manually order homunculus to attack. |
Homunculus Resurrection |
- Adds 20 seconds cooldown. |
Spore Explosion |
- Removes primary single target damage; splash damage remains. - Damage formula has been changed. |
Cart Cannon |
- Improves damage formula. - Doubles the influence of user's Int factor. |
Cart Tornado |
- Improves damage formula. |
Pain Killer |
- Changed skill duration. - Removes attack speed penalty |
Eraser Cutter |
- Improves damage formula. - Reduces casting time to 1.5s. - Adds Mdef ignoring effect. - Damage increases based on Homunculus's Int and base level. |
Needle Of Paralyze |
- Improves damage formula. - Damage increases based on Homunculus's Dex and base level. - Adds Def ignoring effect |
Stein Wand |
- Adds 20s cooldown at level 5. - Additional effect: cast [Rock Wall] on self and owner. Effect duration is determined by skill level. - [Rock Wall] increases Def and Mdef. |
Stahl Horn |
- Removes knock-back effect. - Improves damage formula. - Increases Vit influence on damage. |
Xeno Slasher |
- Improves damage formula. Damage increases based on Homunculus's Int and base level. - Reduces casting time to 1.5s. |
Poison Mist |
- Replaces blind with "Mist Poison" effect. - The [Poison Mist] effect reduces the target's Flee to 0 for the duration of the skill. - Changed damage formula. Damage interval is now 1 second regardless of skill level. - Adds bonus damage based on Homunculus's Dex. - Recasting removes old mist. - Skill duration has been changed to depend on skill level. |
Lava Slide |
- Reduces AoE to 7x7. - Removes attack count limit and burning. - Damage interval reduced to 1 second. |
Heilige Stange |
-Reduces casting time to 1.5s. - Improves damage formula. - Damage increases with Homunculus's Vit and base level. - Adds Mdef ignoring effect |
Pyroclastic |
- Increases bonus attack damage by 100 at level 10. - Skill duration now increases based on skill level. |
C.B.C (Continual Break Combo) |
- Removes SP burn and bonus damage. - Cooldown 0.3s. - Improves damage formula. - No longer immobilizes. - Works on boss monsters. |
Sonic Claw |
- Reduces cooldown 0,5s. - Cast range increases from 1 to 3 cells. - Improves damage formula. |
E.Q.C (Eternal Quick Combo) |
- Reduces cooldown 0,3s. - No global skill delay. - Removes stun, immobilize, HP/atk penalties.. - Improves damage formula. - Misses against monsters of the plant type or Empelium. - Works on boss monsters. |
Tinder Breaker |
- Changes to fixed physical damage. |
Midnight Frenzy |
- Cast range increases from 1 to 3 cells - Adds Def ignoring effect, removes fear, reduces spirit sphere consumption to 1. - Improves damage formula. |
Silvervein Rush |
- Removes stun. - Сast range increases from 1 to 3 cells - Improves damage formula. |
Overed Boost |
- Adds 60s cooldown. - Changes Flee and ASPD values: 1 lv. Flee - 440 / ASPD - 182 2 lv. Flee - 480 / ASPD - 184 3 lv. Flee - 520 / ASPD - 186 4 lv. Flee - 560 / ASPD - 188 5 lv. Flee - 600 / ASPD - 190 |
Crazy Vines |
- Changes from forced earth to weapon property, becomes long-ranged physical damage. - Improves damage formula. |
Item Sling |
- Skill will be removed. |
Bomb Creation |
- Skill will be removed. Throwing items removed from Change Material recipes. |
Special Pharmacy |
- Adds 3 new buff potions and 3 new recovery potions. |
Hell Plant |
[Reworks skill] - Self-cast. - Deals melee physical damage in 5x5 area every 0.3s. |
Light Of Regenerate |
- Removes intimacy penalty. |
Acid Bomb |
[Reworks skill] |
Cultivate Plant |
- Skill will be removed. |
|
Guillotine Cross |
|
Cross Ripper Slasher |
- Reduces cooldown from 0.5 seconds to 0.2 seconds at skill level 5 - Reduces after-cast delay from 0.5 seconds to 0.3 seconds. |
Rolling Cutter |
- Increases spin counter duration from 5 seconds to 10 seconds. |
Cross Impact |
- Reduces cooldown from 0.7 seconds to 0.35 seconds at skill level 5. - Improves damage formula. |
Counter Slash |
- No longer knocks targets back. |
Dark Claw |
- Increases duration from 10 seconds to 20 seconds. - Reduces effectiveness against Boss monsters by 50%. |
|
High Wizard |
|
Mystical Amplification |
[Reworks skill] - Changes SP cost to 80 at skill level 10. - The next spell cast no longer cancels this skill. Instead, the skill now grants its effect for a certain duration. |
Gravitational Field |
- Changes damage display to (2 x Skill Level) hits. - Damage has been increased. |
|
Mechanic |
|
Power Swing |
- Changes Base Level modifier. - Base Level modifier now affects the entire skill damage. - Reduces STR and DEX influence in the formula by half. |
Knuckle Boost |
- Reduces variable cast time from 1 second to 0.5 seconds at skill level 5. - Increases SP cost from 15 to 25 at skill level 5. - Improves damage formula. - Changes Base Level modifier. |
Arm Cannon |
- Reduces fixed cast time from 0.2 seconds to 0.1 seconds at skill level 5. - Changes Base Level modifier. - Area of Effect: 3x3 cells (Lv.1–3) / 5x5 cells (Lv.4–5). |
Axe Tornado |
- Removes bonus damage when using a Wind-property weapon. - Increases SP cost from 26 to 45 at skill level 5. - Removes HP consumption. - Improves damage formula. |
Vulcan Arm |
- Improves damage formula. - Changes Base Level modifier. - Adds 0.2 seconds variable cast time. - Increases Area of Effect from 3x3 to 5x5 cells. |
| Minstrel | |
Windmill Rush |
- No longer consumes |
| Minstrel and Wanderer | |
Great Echo |
- Reduces - The skill is no longer treated as an Ensemble skill. - Damage is doubled if at least one Maestro or Wanderer is in the party (partner consumes 50% of the skill's SP cost). |
Dominion Impulse |
- Skill removed. |
Metallic Sound |
- Changes prerequisite to Reverberation Lv.5. - Doubles skill damage. |
Reverberation |
[Reworks skill] - Changes from a ground-targeted skill to a target-based skill. - Deals damage to the target and nearby enemies. - Improves damage formula. - Consumes 5 arrows instead. |
Severe Rainstorm |
- Improves damage formula. Increases damage when using a Musical Instrument or Whip class weapon. - Skill now hits 12 times. - Reduces arrow consumption from 20 to 10. |
| Wanderer | |
Swing Dance |
- No longer consumes |
Moonlight Serenade |
- No longer consumes |
Lover Symphony |
- Changes the MDEF bonus from a fixed value to a scaling value. - The skill now reduces damage taken from Ghost and Holy property attacks. - No longer consumes |
| Ranger | |
No Limits |
- Removes DEF and MDEF penalty while active. - Increases duration from 60 seconds to 150 seconds. |
Aimed Bolt |
- Number of hits is now fixed at 5 regardless of target size. - Consumes 5 arrows. |
Arrow Storm |
- Adds 0.3 seconds fixed cast time, reduces variable cast time to 2 seconds. - Increases SP cost from 48 to 60 at skill level 10. - Changes Area of Effect to 9×9 cells. |
Fear Breeze |
- Updated skill description. |
| Royal Guard | |
Moonslasher |
- Removes immobilize/sit effect. Instead increases [ Overbrand] damage for (2 × Skill Level) seconds.. |
Cannon Spear |
- Changes from a line attack to an AoE around the target. - Area of Effect: 3x3 (Lv.1–3) / 5x5 (Lv.4–5). |
Reflect Damage |
- Renamed skill. - Now reduces reflected damage taken by (10 x Skill Level)% instead of reflecting damage. |
Overbrand |
[Reworks skill] - Skill is now self-cast instead of ground-targeted. - No longer knocks enemies back. |
Inspiration |
- Increases duration. - Can now be used together with |
Banding |
- Changes visual effect. - Increases DEF based on nearby party members within 11×11 cells. - DEF bonus: (15 + (3 × Skill Level)) per party member. Maximum DEF bonus: 360. |
Earth Drive |
- No longer reduces target DEF or ASPD. - Shield weight and refine modifiers replaced with STR and VIT scaling. |
Hesperus Lit |
- Removes cast time. - Improves damage formula. - If this skill is used while [ Inspiration] is active, damage is increased. |
Shield Spell |
[Reworks skill] - Skill effects are now level-specific: |
Vanishing Point |
- Improves damage formula. |
Genesis Ray |
[Reworks skill] - No longer consumes HP. - Increases SP cost from 90 to 120 at skill level 10. |
|
Rune Knight |
|
Ignition Break |
- Reduces Area of Effect from 11×11 cells to 9×9 cells. - The skill can now deal critical damage based on the user's CRI. |
Dragon Training |
- Increases the bonus applied to [ Dragon Breath] and [ Dragon Water Breath]. |
Dragon Breath |
- Changes the Base Level damage modifier. |
Dragon Water Breath |
- Changes the Base Level damage modifier. |
Wind Cutter |
- Changes cooldown from 0.2 seconds to 0.5 seconds at skill level 5. - Reduces after-cast delay from 1 second to 0.5 seconds. |
Storm Blast |
- Increases the 120 STR damage bonus from 1500% to 2100%. |
Sonic Wave |
- Improves damage formula. - Reduces after-cast delay from 1 second to 0.5 seconds. |
| Shadow Chaser | |
Shadow Spell |
- Adds a Magic Attack bonus while the skill is active.. |
Triangle Shot |
- Improves damage formula. Changes the Base Level damage modifier. - Removes variable cast time. - Adds 0.2 seconds cooldown. |
Fatal Menace |
- Improves damage formula. Damage now increases based on the user's AGI. |
|
Sorcerer |
|
Earth Grave |
- Improves damage formula, Adjusts scaling based on Skill Level, INT, and |
Varetyr Spear |
- Adjusts scaling based on Skill Level, INT, [ Striking] level, and [ Endow Tornado] level. |
Psychic Wave |
- When equipping a Staff or Book, each hit deals damage twice. |
Striking |
- The skill can only be used while in a party. - Changes the weapon level bonus. - Sage endowment skills no longer affect this skill. - Adds a Perfect Hit bonus. |
Poison Burst |
[Reworks skill] - Improves damage formula. - Deals damage to the target and nearby enemies within a 9×9 area around the target. - Deals increased damage to targets affected by Cloud Poison. - Changes the Base Level damage modifier. |
Spell Fist |
- Removes attack count limitation. - Each attack consumes 20 SP. - The skill ends when SP becomes insufficient. - Reduces base damage from 500% to 200%. |
Diamond Dust |
- Adjusts damage formula scaling based on Skill Level, INT, and [ Endow Tsunami] level. |
Killing Cloud |
- No longer consumes Red Gemstones. - Skill duration is now 5 seconds. - Improves damage formula. - Cloud Poison duration is 5 seconds. Targets affected by Cloud Poison receive increased Poison property damage. |
| Sura | |
Rampage Blast |
- Reduces Sphere consumption from 5 to 3. |
Flash Combo |
- Removes Sky Blow from the combo chain. Reduces idle delay accordingly.- Reduces cooldown from 5 seconds to 3 seconds at skill level 5. |
Lightning Ride |
- Sphere consumption is now fixed at 2 regardless of skill level. Number of hits still depends on skill level. - Reduces cooldown to 0.5 seconds. |
Dragon Combo |
- Improves damage formula. - Increases cast range from 1 cell to 2 cells. |
Sky Blow |
- Improves damage formula. |
Lion's Howl |
- Reduces SP cost to 70. - Reduces Sphere consumption from 5 to 3. - No longer inflicts [Fear]. |
Fallen Empire |
- No longer immobilizes targets. - Removes target size modifier. |
Tiger Cannon |
[Reworks skill] - The skill is now self-cast and no longer requires a target. - Deals damage to surrounding enemies. |
Rising Dragon |
- Increases duration. - Removes HP drain and HP/SP recovery penalty while active. |
| Warlock | |
Tetra Vortex |
- Improves damage formula. |
Soul Expansion |
- Improves damage formula. |
Comet |
- No longer requires a - Removes party bonus from having another Warlock in the party.. - Changes SP consumption. - Fixed cast time is now 2 seconds regardless of skill level. - Reduces variable cast time - Reduces cooldown from 60 seconds to 20 seconds. - No longer inflicts [Burning]. - Inflicts the new [Magical Intoxication] status for 20 seconds. Targets affected by Magical Intoxication receive 50% more damage from all properties. - Reduces hit count from 20 to 10. - Reduces Area of Effect from 19×19 to 13×13 cells. - Removes distance-based damage reduction from the epicenter. - Increases Base Level scaling. - Improves damage formula. |
Freezing Spell |
- Increases stored Mind Slots per skill level from 4 to 8. Maximum memorized spells remains 7. |
| Arch Bishop | |
Adoramus |
- Under - Improves damage formula. |
Judex |
- Improves damage formula. |