Thanks to Eliumina, a former member of the mysterious group known as the Illusion, it has been discovered that the Varmundt Mansion is currently under their control. Backed by their allies, the Rebellion forces infiltrate the estate through an old sewer passage. But instead of the eerie silence of an abandoned manor, they are greeted by unexpected residents - autonomous machines still servicing the halls.
As the Rebellion delves deeper into the estate’s secrets, the truth begins to unfold. Behind these walls lies a story far darker and more complex than it first appears. The wisdom of the great sage Varmundt blurs the lines between past and present, opening the way to long-forgotten truths. Now, those who live in the present may take their first step toward shaping the future.
Requirements: | Base Level 130+ Completed quest [Innocent Truth] from Episode 17.1: Illusion |
Starting NPC: | Rookie /navi sp_cor 255/285 |
Walkthrough Guide Available |
Mage Nillem is the official representative of the Schwarzwald and Rune-Midgard alliance, dispatched to assist travelers on scientific and reconnaissance missions. He offers fast travel services to key research and combat zones, but only to those who have completed the main storyline of Episode 17.1: Illusion.
Coordinates: /navi pub_cat 86/105
Service Fee: 500 Zeny
Available Destinations:
- Heart Hunters' military base
- Rudus, the 1st floor
- Special zone Cor
- The garden of the sage's mansion (Teleportation available after completing the first part of Episode 17.2: Sage’s Legacy - Journey to the Varmundt Mansion)
The Rebellion has managed to uncover a sewer passage - the only known way into the mansion. Led by Salaga, the team prepares to take this opportunity and pursue the Illusion.
Starting NPC: Rookie /navi sp_cor 255/285
Requirements: Completion of Episode 17.1: Illusion
Base Level: 130+
Upon entering the mansion, you're greeted by Alpha, the manager of the estate. Registering with her grants access to the mansion’s facilities, but it soon becomes clear that something is wrong - intruders have broken in...
Starting NPC: Steward Alpha /navi ba_maison 74/150
Requirements: Completion Access to the Mansion
Base Level: 130+
At Alpha's request, you check the internal network and discover several malfunctions. Upon reporting back, she asks you to join the other guests - a squad of Rebellion members. The mansion, deeply entwined with the mercenary uprising’s past, may hold crucial documents. Rebellion elders hope to shed light on the events that once turned them against the government.
Starting NPC: Tess /navi ba_in01 206/106
Requirements: Completion of Relay Inspection
Base Level: 130+
Alpha reports that more and more caretakers are being harmed by the intruders. Together with Lucky, you devise a plan to eliminate them once and for all.
Starting NPC: Rookie /navi ba_maison 116/67
Requirements: Completion of Investigation
Base Level: 130+
Together with Est, you’ll infiltrate the Twilight Garden and cleanse it of intruders.
Starting NPC: Est /navi ba_in01 51/157
Requirements: Completion of The Mansion Problem
Base Level: 130+
The arrested infiltrator is handed over to Alpha, but in the ensuing commotion, an airship is stolen. Catching the culprits will not be easy…
Starting NPC: Est /navi ba_in01 51/157
Requirements: Completion of Special Operation in the Twilight Garden
Base Level: 130+
An unexpected issue has arisen at the public bathhouse, the grandest relaxation facility in the estate. The manager was forced to close it temporarily and is now seeking someone brave enough to help resolve the problem.
Starting NPC: Manager /navi ba_in01 384/38
Requirements: Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:
- [Amid Refreshing Steam]
- [Bathhouse Cleanup]
Dew and his companions hear about a nearby library and decide to visit. As a repository of the great sage Varmundt’s knowledge, it surely hides something of value.
Starting NPC: Tamarin /navi ba_maison 70/145
Requirements: Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:
- [Scrap Metal Collection]
- [Ultimate Bookworm Hunt]
- [Book Shelving]
The caretakers of the mansion mistakenly identify Eliumina as an intruder and attack her. While she recovers from poisoning, you’re given a chance to enter a mysterious place — the Water Garden.
Starting NPC: Rensiz /navi ba_pw02 42/267
Requirements: Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeon: [The Water Garden]
Daily Quests Unlocked:
- [Hunt for the Forest Papillias]
- [Hunt for the Powerful Papillias]
- [Find the Gardener]
Tirelessly doing his job, the cleaning robot Omega now needs your assistance. Adventurers are called upon to clean the sewer system and Power Station No. 1.
Starting NPC: Cleaning Robot Omega /navi ba_in01 22/324
Requirements: Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:
- [Cleaning the Purification Station]
- [Cleaning the Magical Power Plant]
On a secluded farm in the mansion’s gardens, joyful and playful creatures known as Pitayas roam freely. Ruinan, the farm’s automaton caretaker, invites you to join in games with these cheerful beings.
Starting NPC: Automaton Ruinan /navi ba_maison 311/206
Requirements: Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeon: [Farm Forgotten by Time]
Daily Quests Unlocked:
[Playing with Pitaya on the Farm]
Hidden beneath the Varmundt estate lies the Tartar Storage, and its ominous name is well earned. After speaking with Jacky, you gain access to its dark labyrinthine halls.
Starting NPC: Jacky /navi ba_2whs01 150/51
Requirements: Completed Access to the Mansion
Base Level: 160+
Daily Quests Unlocked:
- [Ground Storage Cleanup]
- [Underground Storage Cleanup]
Eorpa, the supervisor of the Second Magic Power Station, is overwhelmed by the chaos caused by intruders particularly their odd habit of scattering chips everywhere. It’s time to put your agility and stomach to the test!
Starting NPC: Eorpa /navi ba_maison 79/278
Requirements: Completed Access to the Mansion
Base Level: 180+
Daily Quests Unlocked:
[Supervisor of the 2nd Magic Power Station: Eorpa]
Sweety refuses to admit he's an automaton. But after realizing the betrayal of his teacher, he becomes enraged. Almond offers to train him in the art of self-control.
Starting NPC: Beta Almond /navi ba_in01 28/255
Requirements: Completed Part 6: Conclusion of the Special Operation and the Coronation
Base Level: 130+
Unlocks Memorial Dungeon: Battle with Sweety
Daily Quests Unlocked:
- [Core Collection]
- [Battle with Sweety]
Starting NPC: Flower Garden Gatekeeper /navi ba_in01 28/255
Requirements: Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeons:
- [Secure Secret Zone – Normal Mode]
- [Secure Secret Zone – Hard Mode]
Requirements: | Base Level 140+ |
Starting NPC: | Gein /navi izlude 132/49 |
Walkthrough Guide Available |
On sunny days, Sirud loved fishing with his friends in Izlude. But during one sudden storm, he mysteriously disappeared. His friends were the first to notice and sounded the alarm. A large-scale search effort was launched both on land and at sea, yet Sirud was never found.
Nearly a year passed… until one day, his fishing rod was discovered on the shoreline the very same rod he always used. Why did it appear only now? What truly happened that day? The answers await and a new adventure begins in Izlude.
Dungeon Features:
Two floors:
- 1st Floor accessible to players Level 140+
- 2nd Floor accessible to players Level 180+
1. Maximum Base Level Increased to 200
The maximum base level for characters has been expanded to Level 200.
As a result, the amount of experience required to reach each subsequent level has been adjusted accordingly.
New Base Experience Table:
Base Level | 3rd Classes (Before) | 3rd Classes (After) | Dorams (Before) | Dorams (After) |
176 | 320,295,193 | 352,013,746 | - | - |
177 | 329,904,048 | 398,479,560 | - | - |
178 | 339,801,169 | 451,078,861 | - | - |
179 | 349,995,204 | 510,621,270 | - | - |
180 | 360,495,060 | 578,023,277 | - | - |
181 | 371,309,911 | 654,322,349 | - | - |
182 | 382,449,208 | 740,692,899 | - | - |
183 | 393,922,684 | 838,464,361 | - | - |
184 | 405,740,364 | 949,141,656 | - | - |
185 | 417,912,574 | 1,074,428,354 | - | - |
186 | - | 1,216,252,896 | 1,200,465,555 | |
187 | - | 1,376,798,278 | 1,359,047,054 | |
188 | - | 1,558,535,650 | 1,538,577,169 | |
189 | - | 1,764,262,355 | 1,741,823,213 | |
190 | - | 1,997,144,985 | 1,971,918,059 | |
191 | - | 2,260,768,123 | 2,232,408,434 | |
192 | - | 2,559,189,515 | 2,527,309,588 | |
193 | - | 2,897,002,530 | 2,861,167,184 | |
194 | - | 3,279,406,863 | 3,239,127,369 | |
195 | - | 3,712,288,568 | 3,667,016,094 | |
196 | - | 4,202,310,658 | 4,151,428,920 | |
197 | - | 4,757,015,664 | 4,699,832,680 | |
198 | - | 5,384,941,731 | 5,320,680,577 | |
199 | - | 6,095,754,039 | 6,023,542,481 | |
200 | - | 6,900,393,572 | 6,819,252,442 |
Expanded Classes (Before) |
1,272,747 |
The max job level for 3rd and Expanded Classes has been increased from 65 → 70.
Job Level | 3rd and Expanded Classes (Before) | 3rd and Expanded Classes (After) |
66 | - | 632,361,116 |
67 | - | 705,325,860 |
68 | - | 778,290,604 |
69 | - | 851,255,348 |
70 | - | 924,220,092 |
The max job level for Dorams has been increased from 55 → 60.
Job Level | Dorams (Before) | Dorams (After) |
56 | - | 53,011,447 |
57 | - | 72,890,740 |
58 | - | 92,770,033 |
59 | - | 112,649,326 |
60 | - | 132,528,619 |
2. Equipment Adjustments
The weight, attack power, and sell price of certain equipment items have been modified.
ARROW |
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NPC Selling Price: 1~50 zeny → 0 zeny Weight: 0.2~0.4 → 0.1 |
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BULLET |
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NPC Selling Price: 10~15 zeny → 0 zeny Weight: 0.2 → 0.1
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Attack Power: 10 → 25 |
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KUNAI AND SHURIKEN |
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NPC Selling Price: 4~100 zeny → 0 zeny |
3. Merchant NPCs Updated
Several merchant NPCs have been modernized, and their item inventories have been revised to better suit current gameplay needs.
A skill rebalance has been implemented for the Guillotine Cross.
These changes aim to adjust skill potency in line with the current game environment and combat balance.
Skill Name | Changes |
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- Increases the chance to trigger (from 5% per skill level to 7% per skill level). |
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- Changes skill type. Before : physical/magical hybrid special long ranged physical damage that ignores defense. After : Normal long ranged physical damage. - Improves damage formula. - Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level. - Damage formula and Base Level scaling modifier are updated. - Has a chance to trigger critical. Critical chance is the half of user's Cri. |
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- Increases area of effect. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - If user changes the current position, such as using Back Slide while spinning, the spin counter will be reset. - Improves damage formula. |
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- Changes damage formula by adding more damage from spin count of ![]() - After using the skill spin counter of ![]() - Reduces delay after skill. |
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- Increases cast range to 7 cells and caster will dash to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Adds 0.7 seconds cooldown, Increases SP consumption to 40. - Improves damage formula. - Has a chance to trigger critical. Critical chance is the half of user's Cri. |
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- Damage formula has been updated. - Poisons have been granted additional effects: 1. Venom Enero – Increases movement speed 2. Venom Febris – Increases critical damage by 15% 3. Venom Damnum – Recovers 1% Max HP per second 4. Venom Crudus – Grants immunity to Blind and Stun 5. Venom Vespor – Reduces melee damage taken by 30% 6. Venom Fungus – Reduces skill after-cast delay by 10% 7. Venom Deleo – Recovers 1% Max SP per second 8. Venom Oblivio – Grants immunity to Silence and Curse |
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- Poison duration has been changed. |
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- Skill duration has been updated. - Added an effect that removes reflect-type buffs from the target. |
A skill rebalance has been applied to the Rune Knight.
These changes are aimed at improving inter-class balance and enhancing the viability of diverse gameplay strategies.
Skill Name | Changes |
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- A buff icon has been added. |
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- A buff icon has been added. |
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- Damage formula and Base Level scaling modifier updated. |
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- Changes the skill logic. The skill become self cast, no longer requires target. -The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). - Removes knock-back and fear inflicting effects. - Reducing skill cooldown now depends on the skill level. - SP consumption has been adjusted. - Changes skill property from forced wind property to depending on weapon property instead. - If user equips two-handed sword, increases number of hit to twice. - If user equips spear, the skill damage type will become long ranged physical damage. - Improves damage formula when using [Two-Handed Sword] or [Spear] weapons. |
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- Removes fire property damage part. - Removes damage variation depending on range and improves damage formula. - Has a chance to trigger critical. Critical chance is the half of user's Cri. |
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- Has a chance to trigger critical depends on user's Cri rate. - Improves damage formula. |
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- Removes weight factor from skill formula. - The skill will deal damage to the target and nearby enemies: 3x3 (1-4 ур.) / 5x5 (5-8 ур.) / 7x7 (9-10 ур.) - Removes Spear Boomerang auto-spell. - Improves damage formula. - Increases cast range from 5 to 7. |
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- Turisus runestone will endow the skill property to holy. - Lux Anima runestone will endow the skill property to shadow. - If 2 runestones are used simultaneously. Luk Anima runestone will take priority. |
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- Asir runestone will endow the skill property to ghost. - Lux Anima runestone will endow the skill property to neutral. - If 2 runestones are used simultaneously. Luk Anima runestone will take priority. |
Rune Stone Changes | |
General Rune Stone Changes |
- The weight of rune stones has been changed from 10 to 1. - Rune stone creation success rates have been adjusted. - The number of rune stones produced during crafting has been increased: |
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- Duration increased from 60 to 900 seconds. |
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- Duration increased from 60 to 900 seconds. - SP recovery speed reduction has been removed. - Reduction in the effectiveness of SP recovery items and skills has been removed. - Added effect: Reflects 50% of physical melee damage received. |
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- Duration increased from 60 to 900 seconds. |
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- Knockback effect on targets has been removed. - A base level scaling modifier has been added to the damage calculation formula. - Added the ability to deal critical damage based on critical hit rate. |
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- Duration increased from 60 to 900 seconds. |
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- Chance to deal increased damage with normal attacks has been raised from 15% to 30%. - The percentage of increased damage has been raised. - While the rune is active, melee physical damage is increased by 15%. - Duration increased from 60 to 900 seconds. - Chance to break weapon has been removed. |
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- The rune no longer enhances party members, only the character using it. - Duration increased from 60 to 900 seconds. |
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- The rune’s effect has been completely reworked. All previous effects have been removed. - New effect added: 15% chance to automatically trigger the [Storm Blast] skill for 900 seconds. - Added effects while the rune is active: - New effect added: MaxHP/MaxSP +30% while the rune is active |