Legacy of the Wise One

Episode 17.2: Legacy of the Wise One

 


Thanks to Eliumina, a former member of the mysterious group known as the Illusion, it has been discovered that the Varmundt Mansion is currently under their control. Backed by their allies, the Rebellion forces infiltrate the estate through an old sewer passage. But instead of the eerie silence of an abandoned manor, they are greeted by unexpected residents - autonomous machines still servicing the halls.

As the Rebellion delves deeper into the estate’s secrets, the truth begins to unfold. Behind these walls lies a story far darker and more complex than it first appears. The wisdom of the great sage Varmundt blurs the lines between past and present, opening the way to long-forgotten truths. Now, those who live in the present may take their first step toward shaping the future.

 

 

Requirements: Base Level 130+
Completed quest [Innocent Truth] from Episode 17.1: Illusion
Starting NPC: Rookie /navi sp_cor 255/285
Walkthrough Guide Available

 

Mage Nillem – Fast Travel Assistant

 


Mage Nillem is the official representative of the Schwarzwald and Rune-Midgard alliance, dispatched to assist travelers on scientific and reconnaissance missions. He offers fast travel services to key research and combat zones, but only to those who have completed the main storyline of Episode 17.1: Illusion.

Coordinates: /navi pub_cat 86/105
Service Fee: 500 Zeny

Available Destinations:

- Heart Hunters' military base
- Rudus, the 1st floor
- Special zone Cor
- The garden of the sage's mansion (Teleportation available after completing the first part of Episode 17.2: Sage’s Legacy - Journey to the Varmundt Mansion)

Episode 17.2: Legacy of the Wise One

>
Part 1: Access to the Mansion


The Rebellion has managed to uncover a sewer passage - the only known way into the mansion. Led by Salaga, the team prepares to take this opportunity and pursue the Illusion.

Starting NPC: Rookie  /navi sp_cor 255/285
Requirements: Completion of Episode 17.1: Illusion
Base Level: 130+

 

>Part 2: Relay Inspection


Upon entering the mansion, you're greeted by Alpha, the manager of the estate. Registering with her grants access to the mansion’s facilities, but it soon becomes clear that something is wrong - intruders have broken in...

Starting NPC: Steward Alpha /navi ba_maison 74/150
Requirements: Completion Access to the Mansion
Base Level: 130+

 

>Part 3: Investigation 


At Alpha's request, you check the internal network and discover several malfunctions. Upon reporting back, she asks you to join the other guests - a squad of Rebellion members. The mansion, deeply entwined with the mercenary uprising’s past, may hold crucial documents. Rebellion elders hope to shed light on the events that once turned them against the government.

Starting NPC: Tess  /navi ba_in01 206/106
Requirements: Completion of Relay Inspection
Base Level: 130+

 

>Part 4: The Mansion Problem 


Alpha reports that more and more caretakers are being harmed by the intruders. Together with Lucky, you devise a plan to eliminate them once and for all.

Starting NPC: Rookie /navi ba_maison 116/67
Requirements: Completion of Investigation
Base Level: 130+

 

>Part 5: Special Operation in the Twilight Garden  

 

Together with Est, you’ll infiltrate the Twilight Garden and cleanse it of intruders.
Starting NPC: Est  /navi ba_in01 51/157

Requirements: Completion of The Mansion Problem
Base Level: 130+

 

>Part 6: Conclusion of the Special Operation and the Coronation

 

 

The arrested infiltrator is handed over to Alpha, but in the ensuing commotion, an airship is stolen. Catching the culprits will not be easy…
Starting NPC:  Est /navi ba_in01 51/157

Requirements: Completion of Special Operation in the Twilight Garden  
Base Level: 130+

 

Side Quests – Episode 17.2: The Sage's Legacy

>To the Bathhouse


An unexpected issue has arisen at the public bathhouse, the grandest relaxation facility in the estate. The manager was forced to close it temporarily and is now seeking someone brave enough to help resolve the problem.

Starting NPC: Manager /navi ba_in01 384/38
Requirements: Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:

- [Amid Refreshing Steam]
- [Bathhouse Cleanup]

 

>Silence in the Library!

 


Dew and his companions hear about a nearby library and decide to visit. As a repository of the great sage Varmundt’s knowledge, it surely hides something of value.

Starting NPC: Tamarin /navi ba_maison 70/145
Requirements:  Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:

- [Scrap Metal Collection]  
- [Ultimate Bookworm Hunt]  
- [Book Shelving]  

 

>Medicine for Eliumina


The caretakers of the mansion mistakenly identify Eliumina as an intruder and attack her. While she recovers from poisoning, you’re given a chance to enter a mysterious place — the Water Garden.

Starting NPC: Rensiz /navi ba_pw02 42/267
Requirements: Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeon: [The Water Garden]
Daily Quests Unlocked:
 - [Hunt for the Forest Papillias]
 - [Hunt for the Powerful Papillias]
 - [Find the Gardener]

 

>Helping the Cleaner Omega


Tirelessly doing his job, the cleaning robot Omega now needs your assistance. Adventurers are called upon to clean the sewer system and Power Station No. 1.

Starting NPC: Cleaning Robot Omega /navi ba_in01 22/324
Requirements: Completed Access to the Mansion
Base Level: 130+
Daily Quests Unlocked:

- [Cleaning the Purification Station]

- [Cleaning the Magical Power Plant]

 

>Forgotten Farm


On a secluded farm in the mansion’s gardens, joyful and playful creatures known as Pitayas roam freely. Ruinan, the farm’s automaton caretaker, invites you to join in games with these cheerful beings.

Starting NPC: Automaton Ruinan /navi ba_maison 311/206
Requirements: Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeon: [Farm Forgotten by Time]
Daily Quests Unlocked:

[Playing with Pitaya on the Farm]

 

>Tartar Underground Storage


Hidden beneath the Varmundt estate lies the Tartar Storage, and its ominous name is well earned. After speaking with Jacky, you gain access to its dark labyrinthine halls.

Starting NPC: Jacky /navi ba_2whs01 150/51
Requirements: Completed Access to the Mansion
Base Level: 160+
Daily Quests Unlocked:
- [Ground Storage Cleanup]  
- [Underground Storage Cleanup]

 

>Removal of Bioelectronic Disruption Chips


Eorpa, the supervisor of the Second Magic Power Station, is overwhelmed by the chaos caused by intruders particularly their odd habit of scattering chips everywhere. It’s time to put your agility and stomach to the test!

Starting NPC: Eorpa /navi ba_maison 79/278
Requirements: Completed Access to the Mansion
Base Level: 180+
Daily Quests Unlocked:

[Supervisor of the 2nd Magic Power Station: Eorpa]

 

>Conversation with Sweety


Sweety refuses to admit he's an automaton. But after realizing the betrayal of his teacher, he becomes enraged. Almond offers to train him in the art of self-control.

Starting NPC: Beta Almond /navi ba_in01 28/255
Requirements:  Completed Part 6: Conclusion of the Special Operation and the Coronation
Base Level: 130+
Unlocks Memorial Dungeon: Battle with Sweety
Daily Quests Unlocked:

- [Core Collection]  
- [Battle with Sweety

 

>The Secret Garden


Starting NPC: Flower Garden Gatekeeper /navi ba_in01 28/255
Requirements:  Completed Access to the Mansion
Base Level: 130+
Unlocks Memorial Dungeons:

  - [Secure Secret Zone – Normal Mode]  
  - [Secure Secret Zone – Hard Mode

 


Illusion of UnderWater

 

 

 

 

 

Requirements: Base Level 140+
Starting NPC: Gein  /navi izlude 132/49
Walkthrough Guide Available

 

 

On sunny days, Sirud loved fishing with his friends in Izlude. But during one sudden storm, he mysteriously disappeared. His friends were the first to notice and sounded the alarm. A large-scale search effort was launched both on land and at sea, yet Sirud was never found.

Nearly a year passed… until one day, his fishing rod was discovered on the shoreline the very same rod he always used. Why did it appear only now? What truly happened that day? The answers await and a new adventure begins in Izlude.

Dungeon Features:

Two floors:

- 1st Floor accessible to players Level 140+

- 2nd Floor accessible to players Level 180+

Other Updates

 

1. Maximum Base Level Increased to 200
The maximum base level for characters has been expanded to Level 200.
As a result, the amount of experience required to reach each subsequent level has been adjusted accordingly.

 

Experience Table Updated

New Base Experience Table:

Base Level 3rd Classes (Before) 3rd Classes (After) Dorams (Before) Dorams (After)
176 320,295,193 352,013,746 - -
177 329,904,048 398,479,560 - -
178 339,801,169 451,078,861 - -
179 349,995,204 510,621,270 - -
180 360,495,060 578,023,277 - -
181 371,309,911 654,322,349 - -
182 382,449,208 740,692,899 - -
183 393,922,684 838,464,361 - -
184 405,740,364 949,141,656 - -
185 417,912,574 1,074,428,354 - -
186 - 1,216,252,896   1,200,465,555
187 - 1,376,798,278   1,359,047,054
188 - 1,558,535,650   1,538,577,169
189 - 1,764,262,355   1,741,823,213
190 - 1,997,144,985   1,971,918,059
191 - 2,260,768,123   2,232,408,434
192 - 2,559,189,515   2,527,309,588
193 - 2,897,002,530   2,861,167,184
194 - 3,279,406,863   3,239,127,369
195 - 3,712,288,568   3,667,016,094
196 - 4,202,310,658   4,151,428,920
197 - 4,757,015,664   4,699,832,680
198 - 5,384,941,731   5,320,680,577
199 - 6,095,754,039   6,023,542,481
200 - 6,900,393,572   6,819,252,442

 

 

Base Level Expanded Classes (Before) Expanded Classes (After)
100 1,272,747 1,272,747
101 1,354,980 1,354,202
102 1,442,526 1,440,870
103 1,535,729 1,533,085
104 1,634,954 1,631,202
105 1,740,590 1,735,598
106 1,853,051 1,846,676
107 1,972,778 1,964,863
108 2,100,241 2,090,614
109 2,235,940 2,224,413
110 2,800,454 2,366,775
111 2,981,395 2,518,248
112 3,174,026 2,679,415
113 3,379,103 2,850,897
114 3,597,431 3,033,354
115 3,829,865 3,227,488
116 4,077,317 3,434,047
117 4,340,757 3,653,826
118 4,621,218 3,887,670
119 4,919,800 4,136,480
120 6,161,918 4,401,214
121 6,560,046 4,755,467
122 6,983,898 5,138,234
123 7,435,136 5,551,810
124 7,915,529 5,998,675
125 8,426,961 6,481,508
126 8,971,437 7,003,204
127 9,551,092 7,566,891
128 10,168,199 8,175,950
129 10,825,178 8,834,032
130 13,558,246 9,545,083
131 14,434,260 10,313,366
132 15,366,875 11,143,488
133 16,359,747 12,040,427
134 17,416,770 13,009,560
135 18,542,089 14,056,699
136 19,740,116 15,188,122
137 21,015,549 16,410,613
138 22,373,389 17,731,503
139 23,818,961 19,158,711
140 29,832,611 20,700,795
141 31,760,132 22,367,001
142 33,812,193 24,167,320
143 35,996,840 26,112,547
144 38,322,640 28,214,345
145 40,798,713 30,485,317
146 43,434,768 32,939,080
147 46,241,142 35,590,346
148 49,228,839 38,455,012
149 52,409,575 41,550,255
150 65,641,590 44,894,635
151 69,882,774 48,508,204
152 74,397,986 52,412,629
153 79,204,932 56,631,321
154 84,322,460 61,189,576
155 89,770,638 66,114,724
156 95,570,830 71,436,298
157 101,745,779 77,186,205
158 108,319,699 83,398,922
159 115,318,369 90,111,701
160 122,769,231 97,364,791
161 130,701,503 105,201,683
162 139,146,289 113,669,366
163 148,136,703 122,818,613
164 157,707,999 132,704,283
165 167,897,708 143,385,650
166 178,745,787 154,926,760
167 190,294,773 167,396,814
168 202,589,954 180,870,583
169 215,679,542 195,428,856
170 229,614,864 211,158,924
171 244,450,565 228,155,105
172 260,244,819 246,519,309
173 277,059,559 266,361,648
174 294,960,720 287,801,097
175 397,136,365 310,966,207
176 511,284,053 352,013,746
177 663,459,658 398,479,560
178 859,711,825 451,078,861
179 1,114,296,769 510,621,270
180 1,444,206,411 578,023,277
181 1,871,807,409 654,322,349
182 2,426,009,129 740,692,899
183 3,144,298,810 838,464,361
184 4,075,258,593 949,141,656
185 5,281,855,746 1,074,428,354
186   1,216,252,896
187   1,376,798,278
188   1,558,535,650
189   1,764,262,355
190   1,997,144,985
191   2,260,768,123
192   2,559,189,515
193   2,897,002,530
194   3,279,406,863
195   3,712,288,568
196   4,202,310,658
197   4,757,015,664
198   5,384,941,731
199   6,095,754,039
200   6,900,393,572

 

The max job level for 3rd and Expanded Classes has been increased from 65 → 70.

 

Job Level 3rd and Expanded Classes (Before) 3rd and Expanded Classes (After)
66 - 632,361,116
67 - 705,325,860
68 - 778,290,604
69 - 851,255,348
70 - 924,220,092

 

The max job level for Dorams has been increased from 55 → 60.

 

Job Level Dorams (Before) Dorams (After)
56 - 53,011,447
57 - 72,890,740
58 - 92,770,033
59 - 112,649,326
60 - 132,528,619

 


2. Equipment Adjustments
The weight, attack power, and sell price of certain equipment items have been modified.

 

ARROW

 

Silver Arrow, Silver Arrow, Fire Arrow, Steel Arrow, Crystal Arrow, Wind Arrow, Stone Arrow, Immaterial Arrow, Stun Arrow, Frozen Arrow, Flash Arrow, Cursed Arrow, Rusty Arrow, Poison Arrow, Sharp Arrow, Oridecon Arrow, Shadow Arrow, Sleep Arrow, Mute Arrow, Iron Arrow, Holy Arrow, Elven Arrow, Hunting Arrow, Siege Arrow S, Siege Arrow A.
NPC Selling Price: 1~50 zeny → 0 zeny
Weight: 0.2~0.4 → 0.1

BULLET

 

Armor-Piercing Bullet, Flare Bullet, Ice Bullet, Lightning Bullet, Magic Stone Bullet, Magic Stone Bullet, Purifying Bullet, Silver Bullet, Bloody Bullet, Blazing Bullet, Wind Bullet, Ice Bullet, Poison Bullet, Blinding Bullet.

 

NPC Selling Price: 10~15 zeny → 0 zeny
Weight: 0.2 → 0.1

 

Bullet

Attack Power: 10 → 25

KUNAI AND SHURIKEN

 

Shuriken, Nimbus Shuriken, Flash Shuriken, Sharp Leaf Shuriken, Thorn Needle Shuriken, Icicle Kunai, Black Earth Kunai, High Wind Kunai, Heat Wave Kunai, Fell Poison Kunai, Explosive Kunai.

NPC Selling Price: 4~100 zeny → 0 zeny
Weight: 0.5~3 → 0.1



3. Merchant NPCs Updated
Several merchant NPCs have been modernized, and their item inventories have been revised to better suit current gameplay needs.

 

Merchant Name Main Changes and Features New Item List

Tool Dealer

 

 

1. Arrows and traps were removed from the sales list, item assortment has been changed.

2. Exception – the Merchant in El Dicastes.

 

Magnifier
Butterfly Wing
Fly Wing
Novice Fly Wings
Compressed Fly Wings
Concentration Potion
Awakening Potion
Berserk Potion
Red Potion
Orange Potion
Yellow Potion
White Potion
Green Potion
Yggdrasil Leaf
Empty Bottle
Blue Gemstone
Venom Knife

Wrapping Employee

 

Located near each Merchant and exchanges gemstones for a Gemstone Bag.

Blue Gemstone Bag: 500х Blue Gemstone

Yellow Gemstone Bag: 500х Yellow Gemstone

Red Gemstone Bag: 500х Red Gemstone

Ninja Tool Merchant

 

1. Located inside every weapon shop.

2. NPCs who previously sold kunais (such as Kashin the Kunai Merchant) will be removed.

Ninja Tools

Heat Wave Kunai
High Wind Kunai
Icicle Kunai
Black Earth Kunai
Fell Poison Kunai

Explosive Kunai

Charm Fire
Charm Earth
Charm Ice
Charm Wind
Shuriken
Nimbus Shuriken
Flash Shuriken
Sharp Leaf Shuriken
Thorn Needle Shuriken
Flame Stone
Ice Stone
Wind Stone
Shadow Orb

 

Exchange for scrolls (500 kunai, charms, or spheres can be sealed into a package for compact storage).

Kunai Scroll of Heat Wave Kunai
Kunai Scroll of Wind
Kunai Scroll of Icicle
Kunai Scroll of Earth
Kunai Scroll of Poison
Explosive Kunai Scroll
Charm Fire Set
Charm Ice Set
Charm Wind Set
Charm Earth Set
Flame Stone Set
Ice Stone Set
Wind Stone Set
Shadow Orb Set

 

Madogear Seller

 

1. Located inside every weapon shop.
2. Previously existing NPCs were removed:
/navi mid_camp 184/263
/navi prt_in 175/137
/navi ra_in01 257/266
/navi lhz_in03 181/17
/navi einbroch 122/250

Parts
Flame Thrower

Accelerator [1]
Hovering Booster [1]
Suicidal Device [1]
Shape Shifter [1]
Magnetic Field Generator [1]
Barrier Builder [1]
Monkey Wrench
Camouflage Generator [1]
Repair Kit [1]

 

Consumable materials and cooling devices

Cannon Ball
Soul Cannon Ball
Holy Cannon Ball
Dark Cannon Ball
Iron Cannon Ball
Vulcan Bullet

Magic Gear Fuel

Repair C
Repair B
Repair A
Liquid Ice Bullet
Cooling Device [1]
High Quality Cooler [1]

Special Cooler [1]

 

Exchange for boxes (ammunition packaging)

Cannon Ball Pack
Iron Cannon Ball Pack
Soul Cannon Ball Pack
Dark Cannon Ball Pack
Holy Cannon Ball Pack
Liquid Ice Bullet Case
Vulcan Bullet Magazine
Large Canister of Magic Gear Fuel
Repair Kit A
Repair Kit B
Repair Kit C

Ammunition dealer

 

1. Located inside every weapon shop.

2. NPCs selling Rebel-exclusive items have been removed.
/navi prontera 92/209
/navi prontera 96/209
/navi alberta 118/157
/navi izlude_in 74/104
/navi izlude_in 72/110
/navi alberta_in 176/81
/navi har_in01 19/86
/navi que_ng 180/79

 

Weapon purchase

Heaven's Feather & Hell's Fire [1]
Altair & Ares
Color Scope [2]
R.A.G.203
Death Fire [1]
Rolling Thunder [1]
Peace Breaker
Minigun [2]
Tempest
End of Horizon [1]
Southern Cross

 

Ammunition purchase

Bullet
Silver Bullet
Blazing Bullet
Wind Bullet
Ice Bullet
Poison Bullet
Blinding Bullet
Bloody Bullet

Armor-Piercing Bullet

Flare Bullet
Ice Bullet
Lightning Bullet
Magic Stone Bullet
Purifying Bullet
Full Metal Jacket

  Dragon Tail Missile

Artillery Grenade
Slug Bullet

 

Ammunition containers

Cartridge
Silver Cartridge
Flare Bullet Case
Wind Bullet Case
Ice Bullet Case
Poison Bullet Case
Blinding Bullet Case

Blood Cartridge

Ammo AP Bullet Case
Ammo Blazing Bullet Case
Ammo Freezing Bullet Case
Ammo Lightning Bullet Case
Ammo Magic Stone Bullet Case
Ammo Purifying Bullet Case
Full Metal Jacket Case
Dragon Tail Missile Pack
Artillery Grenade Pack

Arrow merchant

 

1. Located inside every weapon shop.

2. Removed merchant /navi payon_in01 5/134

3. Quiver Maker item list changed /navi mora 106/117

 


4. Item list changed for the merchant in the Memorial Dungeon /navi 1@gef_in 77/167

Arrows

Silver Arrow
Iron Arrow
Silver Arrow
Fire Arrow
Crystal Arrow
Wind Arrow
Stone Arrow
Immaterial Arrow
Shadow Arrow
Rusty Arrow
Trap
Special Alloy Trap

 

Arrow packaging into quivers

Quiver
Iron Arrow Quiver
Steel Arrow Quiver
Oridecon Arrow Quiver
Fire Arrow Quiver
Silver Arrow Quiver
Wind Arrow Quiver
Stone Arrow Quiver
Crystal Arrow Quiver
Shadow Arrow Quiver
Immaterial Arrow Quiver

Rusty Arrow Quiver

Holy Arrow Quiver
Elven Arrow Quiver
Hunting Arrow Quiver
Poison Arrow Quiver
WoE Arrow Quiver A
WoE Arrow Quiver S
Trap Pack
Special Alloy Trap Box

 

Class Rebalance

Guillotine Cross

 

A skill rebalance has been implemented for the Guillotine Cross.
These changes aim to adjust skill potency in line with the current game environment and combat balance.
 

Skill Name Changes
Double Attack - Increases the chance to trigger (from 5% per skill level to 7% per skill level). 
Soul Destroyer - Changes skill type.
     Before : physical/magical hybrid special long ranged physical damage that ignores defense.
     After : Normal long ranged physical damage.
- Improves damage formula.
- Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level.
- Damage formula and Base Level scaling modifier are updated.
- Has a chance to trigger critical. Critical chance is the half of user's Cri. 
Rolling Cutter - Increases area of effect. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).
- If user changes the current position, such as using Back Slide while spinning, the spin counter will be reset.
- Improves damage formula.
Cross Ripper Slasher - Changes damage formula by adding more damage from spin count of Rolling Cutter
- After using the skill spin counter of Rolling Cutter no longer can be reset.
- Reduces delay after skill.
Cross Impact - Increases cast range to 7 cells and caster will dash to target immediately after casting. (skill damage type still be melee physical damage).
- Reduces attack motion from 7 actions to 1 action.
- Adds 0.7 seconds cooldown, Increases SP consumption to 40.
- Improves damage formula.
- Has a chance to trigger critical. Critical chance is the half of user's Cri. 
Poisonous Weapon - Damage formula has been updated.
- Poisons have been granted additional effects:
  1. Venom Enero – Increases movement speed
  2. Venom Febris – Increases critical damage by 15%
  3. Venom Damnum – Recovers 1% Max HP per second
  4. Venom Crudus – Grants immunity to Blind and Stun
  5. Venom Vespor – Reduces melee damage taken by 30%
  6. Venom Fungus – Reduces skill after-cast delay by 10%
  7. Venom Deleo – Recovers 1% Max SP per second
  8. Venom Oblivio – Grants immunity to Silence and Curse
New Poison Research - Poison duration has been changed.
Dark Claw - Skill duration has been updated.
- Added an effect that removes reflect-type buffs from the target.

 

Rune Knight


 

A skill rebalance has been applied to the Rune Knight.
These changes are aimed at improving inter-class balance and enhancing the viability of diverse gameplay strategies.
 

 

Skill Name Changes
Spear Dynamo - A buff icon has been added.
Aura Blade - A buff icon has been added.
Enchant Blade - Damage formula and Base Level scaling modifier updated.
Wind Cutter - Changes the skill logic. The skill become self cast, no longer requires target.
-The skill will deal damage to the surrounding enemies. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).
- Removes knock-back and fear inflicting effects.
- Reducing skill cooldown now depends on the skill level.
- SP consumption has been adjusted.
- Changes skill property from forced wind property to depending on weapon property instead.
- If user equips two-handed sword, increases number of hit to twice.
- If user equips spear, the skill damage type will become long ranged physical damage.
- Improves damage formula when using [Two-Handed Sword] or [Spear] weapons.
Ignition Break - Removes fire property damage part.
- Removes damage variation depending on range and improves damage formula.
- Has a chance to trigger critical. Critical chance is the half of user's Cri.
Sonic Wave - Has a chance to trigger critical depends on user's Cri rate.
- Improves damage formula.
Hundred Spears - Removes weight factor from skill formula.
- The skill will deal damage to the target and nearby enemies: 3x3 (1-4 ур.) / 5x5 (5-8 ур.) / 7x7 (9-10 ур.)
- Removes Spear Boomerang auto-spell.
- Improves damage formula.
- Increases cast range from 5 to 7.
Dragon's Breath - Turisus runestone will endow the skill property to holy.
- Lux Anima runestone will endow the skill property to shadow.
- If 2 runestones are used simultaneously. Luk Anima runestone will take priority.
Dragon's Water Breath - Asir runestone will endow the skill property to ghost.
- Lux Anima runestone will endow the skill property to neutral.
- If 2 runestones are used simultaneously. Luk Anima runestone will take priority.
Rune Stone Changes
General Rune Stone Changes

- The weight of rune stones has been changed from 10 to 1.
Nosiege Runestone
Rhydo Runestone
Verkana Runestone
Isia Runestone
Asir Runestone
Urj Runestone
Turisus Runestone
Pertz Runestone
Hagalas Runestone
Lux Anima Runestone
- The limit on rune stones has been removed.

- Rune stone creation success rates have been adjusted.

- The number of rune stones produced during crafting has been increased:
   2 pieces (Levels 1–4),
   2–4 pieces (Levels 5–9),
   2–6 pieces (Level 10).

Verkana Runestone - Duration increased from 60 to 900 seconds.
Isia Runestone - Duration increased from 60 to 900 seconds.
- SP recovery speed reduction has been removed.
- Reduction in the effectiveness of SP recovery items and skills has been removed.
- Added effect: Reflects 50% of physical melee damage received.
Hagalas Runestone - Duration increased from 60 to 900 seconds.
 Pertz Runestone - Knockback effect on targets has been removed.
- A base level scaling modifier has been added to the damage calculation formula.
- Added the ability to deal critical damage based on critical hit rate.
Urj Runestone - Duration increased from 60 to 900 seconds.
Turisus Runestone - Chance to deal increased damage with normal attacks has been raised from 15% to 30%.
- The percentage of increased damage has been raised.
- While the rune is active, melee physical damage is increased by 15%.
- Duration increased from 60 to 900 seconds.
- Chance to break weapon has been removed.
Asir Runestone - The rune no longer enhances party members, only the character using it.
- Duration increased from 60 to 900 seconds.
Lux Anima Runestone

- The rune’s effect has been completely reworked. All previous effects have been removed.

- New effect added: 15% chance to automatically trigger the [Storm Blast] skill for 900 seconds.

- Added effects while the rune is active:
   Increases physical damage against all monster sizes by 30%
   Increases critical damage by 30%
   Increases both melee and ranged physical damage by 30%

- New effect added: MaxHP/MaxSP +30% while the rune is active