
1. Item Usage Restriction Update. Items cannot be used while the character is sitting. The restricted items include:
Elemental Fire
Elemental Water
Elemental Earth
Elemental Wind
2. Changes to the Faceworm's Nest Dungeon. When speaking with Chaos at the start of the journey, players can now select the dungeon's difficulty. This choice determines the number of monsters and the rewards for completion.
3. Skill Description Update for Ninja Class. The skill descriptions for the Ninja profession have been updated for clarity and accuracy.
New equipment for episodes 16.1, 16.2, and 17.1 has been added to the game. Any player can purchase class-specific gear using the currency from these episodes. Enchantment scrolls and safe refinement scrolls are also available for purchase.
Note: All items purchased from the shop are bound to the character.
You can earn the items needed for purchases by completing storyline and daily quests from the selected episode.




Starting NPC: Oscar /navi glast_01 143/288
Minimum Level: 170+
Time Limit: 60 minutes
Cooldown: 3-day reset
Group Required: Yes
Rewards:
Temporal Fragment /
Temporal Gemstone /
Coagulated Spell /
Sealed Temporal Circlet
All players begin from the first level, as Oscar values skill over needless sacrifices.
The dungeon’s difficulty increases as the dimensional contamination escalates. The highest level you can reach depends on the number of successful completions. For details on access to higher levels, check the Achievements section under Rune-Midgard Memorial Dungeons > Glast Heim: Challenge Mode.

1. To prevent the contaminated dimension from affecting reality, both parts of the dungeon must be cleansed of impure spirits. Once readiness is confirmed, your group will automatically split into two teams and be transported to the battle zones.
If one side of the dungeon is cleared faster, a Powerful Corrupted Soul will appear in the central corridor. Do not approach it too closely—after a short time, it will explode, dealing massive damage to all players within its visibility range.

2. The final battle will not be easy. If you're lucky, you will face the Amdarais Illusion. If not, you’ll encounter Himmelmez, who is far stronger than her creation.

3. After victory, a reward chest will appear before you. The higher the contamination level, the more valuable the treasures that will drop from the chest.

| Reward |
Difficulty Level |
| 1-15 | 1 level |
| 1-20 | 2 level |
| 1-25 | 3 level |
| 1-30 | 4 level |
| 2-30 | 5~10 level |
| Reward |
Difficulty Level |
| 1-5 | 1 level |
| 1-6 | 2 level |
| 2-7 | 3 level |
| 2-8 | 4 level |
| 3-9 | 5~10 level |
| Reward |
Difficulty Level |
| 1-3 | 3 level |
| 1-4 | 4 level |
| 1-4 | 5 level |
| 1-5 | 6 level |
| 2-5 | 7 level |
| 2-6 | 8 level |
| 2-6 | 9 level |
| 2-7 | 10 level |
| Reward |
Difficulty Level |
| 1-3 | 5 level |
| 3-7 | 6 level |
| 5-11 | 7 level |
| 8-16 | 8 level |
| 11-22 | 9 level |
| 14-28 | 10 level |
In addition to the chest, each participant will receive completion rewards from Oscar. The quantity will depend on the dungeon's difficulty and your current progress. You can also earn bonus rewards for completing specific tasks. For instance, destroying the Evil Root in the central corridor will grant additional Time Diadems.
All four types of resources obtained in the dungeon can be used to purchase and enchant new equipment.

Location: /navi glast_01 141/291
Vendor Services:
| Items | Description |
| Max HP +250 for every 2 refine levels. Max SP + 2% for every 3 refine levels. Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rune Knight and subclasses |
|
| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Point and Cannon Spear damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Royal Guard and subclasses |
|
| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Arm Cannon and Knuckle Boost damage +10% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Mechanic and subclasses |
|
| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Spore Explosion and Cart Tornado damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Geneticist and subclasses |
|
| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Rolling Cutter and Counter Slash damage +20% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Guillotine Cross and subclasses |
|
| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Fatal Menace and Feint Bomb damage +30% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Shadow Chaser and subclasses |
|
| MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Adoramus damage +20% for every 3 refine levels. Holy property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Archbishop and subclasses |
|
| ATK +15 for every 2 refine levels. Max HP +2% for every 3 refine levels. Knuckle Arrow +20% damage and Tiger Cannon +10% damage for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sura and subclasses |
|
| MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Chain Lightning and Jack Frost damage +20% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Warlock and subclasses |
|
| MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Psychic Wave and Diamond Dust damage +20% for every 3 refine levels. Neutral and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sorcerer and subclasses |
|
| ATK +15 for every 2 refine levels. Critical Damage +5% for every 3 refine levels. Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels. Long-Ranged ATK +5% for every 4 refine levels. If refined to +11 or higher, Arrow Storm cooldown -1 sec. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Ranger and subclasses |
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| MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -5% for every 3 refine levels of the item. Reverberation and Metallic Sound damage +20% for every 3 refine levels. Neutral property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Maestro and subclasses, Wanderer and subclasses |
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| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Falling Star damage +30% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Star Emperor |
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| MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Curse Explosion and Esu damage +20% for every 3 refine levels. Shadow property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Soul Reaper |
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| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Buster (Exile) and Round Trip (Circle Dance) damage +20% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rebellion |
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| MATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Wind Blade and Freezing Spear damage +30% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
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| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Cross Slash and Kunai Explosion damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
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| ATK +10, MATK +10 for every 2 refine levels. For every 3 refine levels, ASPD increases (Attack Delay -4%), Variable Cast Time of all skills -4%. Critical damage +5%, all property magic damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Super Novice |
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| ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. CN Meteor and Picky Peck damage +20% for every 3 refine levels. Neutral property magic damage +7%, Long-Ranged Physical Attack +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Doram Summoner |

Location: /navi glast_01 139/291
Vendor Services:
This vendor offers a wide range of class-specific weapons.
| Items | Description |
| MATK +270, MATK +5%, unbreakable. MATK +5 for every refine level of the item. If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Wind and Earth property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Two-handed Staff Attack: 100 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Warlock and subclasses |
|
| Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Cross Slash damage +20%. If refined to +11 or higher, Cross Slash cooldown -2 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Huuma Giant Wheel Shuriken are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Huuma Shuriken Attack: 240 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Ninja and subclasses |
|
| ATK +5%. ATK +4 for every refine level of the item. If refined to +9 or higher, Critical Rate +5%, Critical Damage +25%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters, unbreakable. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +20%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Claymore are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Sword Attack: 280 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Rune Knight and subclasses |
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| ATK +5%. ATK +5 for every refine level of the item. If refined to +9 or higher, Rolling Cutter and Cross Ripper Slasher damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Katar are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Katar Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
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| Unbreakable, ATK +5%, physical/magical damage from medium and large monsters -10%. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Axe Tornado and Lava Flow damage +20%, Axe Tornado cooldown -1 sec. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Battle Axe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Axe Attack: 270 Weight: 500 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
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| Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to+9 or higher, Triangle Shot damage +20%. If refined to +11 or higher, damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Crossbow are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Bow Attack: 180 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Shadow Chaser and subclasses |
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| Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, [Aimed Bolt] damage +25%, delay after skill -12%. If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Bow |