1. Item Usage Restriction Update. Items cannot be used while the character is sitting. The restricted items include:
Elemental Fire
Elemental Water
Elemental Earth
Elemental Wind
2. Changes to the Faceworm's Nest Dungeon. When speaking with Chaos at the start of the journey, players can now select the dungeon's difficulty. This choice determines the number of monsters and the rewards for completion.
3. Skill Description Update for Ninja Class. The skill descriptions for the Ninja profession have been updated for clarity and accuracy.
New equipment for episodes 16.1, 16.2, and 17.1 has been added to the game. Any player can purchase class-specific gear using the currency from these episodes. Enchantment scrolls and safe refinement scrolls are also available for purchase.
Note: All items purchased from the shop are bound to the character.
You can earn the items needed for purchases by completing storyline and daily quests from the selected episode.
Starting NPC: Oscar /navi glast_01 143/288
Minimum Level: 170+
Time Limit: 60 minutes
Cooldown: 3-day reset
Group Required: Yes
Rewards: Temporal Fragment /
Temporal Gemstone /
Coagulated Spell /
Sealed Temporal Circlet
All players begin from the first level, as Oscar values skill over needless sacrifices.
The dungeon’s difficulty increases as the dimensional contamination escalates. The highest level you can reach depends on the number of successful completions. For details on access to higher levels, check the Achievements section under Rune-Midgard Memorial Dungeons > Glast Heim: Challenge Mode.
1. To prevent the contaminated dimension from affecting reality, both parts of the dungeon must be cleansed of impure spirits. Once readiness is confirmed, your group will automatically split into two teams and be transported to the battle zones.
If one side of the dungeon is cleared faster, a Powerful Corrupted Soul will appear in the central corridor. Do not approach it too closely—after a short time, it will explode, dealing massive damage to all players within its visibility range.
2. The final battle will not be easy. If you're lucky, you will face the Amdarais Illusion. If not, you’ll encounter Himmelmez, who is far stronger than her creation.
3. After victory, a reward chest will appear before you. The higher the contamination level, the more valuable the treasures that will drop from the chest.
Reward ![]() |
Difficulty Level |
1-15 | 1 level |
1-20 | 2 level |
1-25 | 3 level |
1-30 | 4 level |
2-30 | 5~10 level |
Reward ![]() |
Difficulty Level |
1-5 | 1 level |
1-6 | 2 level |
2-7 | 3 level |
2-8 | 4 level |
3-9 | 5~10 level |
Reward ![]() |
Difficulty Level |
1-3 | 3 level |
1-4 | 4 level |
1-4 | 5 level |
1-5 | 6 level |
2-5 | 7 level |
2-6 | 8 level |
2-6 | 9 level |
2-7 | 10 level |
Reward ![]() |
Difficulty Level |
1-3 | 5 level |
3-7 | 6 level |
5-11 | 7 level |
8-16 | 8 level |
11-22 | 9 level |
14-28 | 10 level |
In addition to the chest, each participant will receive completion rewards from Oscar. The quantity will depend on the dungeon's difficulty and your current progress. You can also earn bonus rewards for completing specific tasks. For instance, destroying the Evil Root in the central corridor will grant additional Time Diadems.
All four types of resources obtained in the dungeon can be used to purchase and enchant new equipment.
Location: /navi glast_01 141/291
Vendor Services:
Items | Description |
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Max HP +250 for every 2 refine levels. Max SP + 2% for every 3 refine levels. Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rune Knight and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Point and Cannon Spear damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Royal Guard and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Arm Cannon and Knuckle Boost damage +10% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Mechanic and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Spore Explosion and Cart Tornado damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Geneticist and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Rolling Cutter and Counter Slash damage +20% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Guillotine Cross and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Fatal Menace and Feint Bomb damage +30% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Shadow Chaser and subclasses |
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MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Adoramus damage +20% for every 3 refine levels. Holy property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Archbishop and subclasses |
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ATK +15 for every 2 refine levels. Max HP +2% for every 3 refine levels. Knuckle Arrow +20% damage and Tiger Cannon +10% damage for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sura and subclasses |
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MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Chain Lightning and Jack Frost damage +20% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Warlock and subclasses |
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MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Psychic Wave and Diamond Dust damage +20% for every 3 refine levels. Neutral and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sorcerer and subclasses |
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ATK +15 for every 2 refine levels. Critical Damage +5% for every 3 refine levels. Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels. Long-Ranged ATK +5% for every 4 refine levels. If refined to +11 or higher, Arrow Storm cooldown -1 sec. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Ranger and subclasses |
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MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -5% for every 3 refine levels of the item. Reverberation and Metallic Sound damage +20% for every 3 refine levels. Neutral property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Maestro and subclasses, Wanderer and subclasses |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Falling Star damage +30% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Star Emperor |
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MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Curse Explosion and Esu damage +20% for every 3 refine levels. Shadow property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Soul Reaper |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Buster (Exile) and Round Trip (Circle Dance) damage +20% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rebellion |
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MATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Wind Blade and Freezing Spear damage +30% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Cross Slash and Kunai Explosion damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
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ATK +10, MATK +10 for every 2 refine levels. For every 3 refine levels, ASPD increases (Attack Delay -4%), Variable Cast Time of all skills -4%. Critical damage +5%, all property magic damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Super Novice |
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ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. CN Meteor and Picky Peck damage +20% for every 3 refine levels. Neutral property magic damage +7%, Long-Ranged Physical Attack +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Doram Summoner |
Location: /navi glast_01 139/291
Vendor Services:
This vendor offers a wide range of class-specific weapons.
Items | Description |
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MATK +270, MATK +5%, unbreakable. MATK +5 for every refine level of the item. If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Wind and Earth property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Two-handed Staff Attack: 100 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Warlock and subclasses |
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Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Cross Slash damage +20%. If refined to +11 or higher, Cross Slash cooldown -2 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Huuma Giant Wheel Shuriken are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Huuma Shuriken Attack: 240 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Ninja and subclasses |
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ATK +5%. ATK +4 for every refine level of the item. If refined to +9 or higher, Critical Rate +5%, Critical Damage +25%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters, unbreakable. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +20%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Claymore are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Sword Attack: 280 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Rune Knight and subclasses |
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ATK +5%. ATK +5 for every refine level of the item. If refined to +9 or higher, Rolling Cutter and Cross Ripper Slasher damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Katar are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Katar Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
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Unbreakable, ATK +5%, physical/magical damage from medium and large monsters -10%. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Axe Tornado and Lava Flow damage +20%, Axe Tornado cooldown -1 sec. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Battle Axe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Axe Attack: 270 Weight: 500 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
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Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to+9 or higher, Triangle Shot damage +20%. If refined to +11 or higher, damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Crossbow are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Bow Attack: 180 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Shadow Chaser and subclasses |
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Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, [Aimed Bolt] damage +25%, delay after skill -12%. If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Bow Attack: 190 Weight: 170 Weapon level: 4 Required Level: 170 Jobs: Ranger and subclasses |
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Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Fire Dance (Dance of Massacre) damage increases by +20%. If refined to +11 or higher, Hit Barrel (Acceleration Bullet) cooldown -5 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Revolver are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Revolver Attack: 150 Weight: 70 Weapon level: 4 Required Level: 170 Jobs: Rebellion |
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ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Power Swing and Axe Boomerang damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Axe are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed axe Attack: 210 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
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Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Rampage Blast damage +20%. If refined to +11 or higher, Rampage Blast cooldown -1 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Knuckles are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Knuckle Attack: 190 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Sura and subclasses |
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MATK +170, MATK +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Adoramus damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Holy property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Cleric's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: One-handed Staff Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Archbishop and subclasses |
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MATK +180, Fire property magic damage +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Hell Inferno and Crimson Rock damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fire and Shadow property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Wand are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: One-handed Staff Attack: 80 Weight: 80 Weapon level: 4 Required Level: 170 Jobs: Warlock and subclasses |
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MATK +350, MATK +5%, unbreakable. ATK +4, MATK +4 for every refine level of the item. If refined to +9 or higher, CN Meteor and Picky Peck damage +20. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, MATK +30, if ATK with a certain chance within 10 sec. increases Long-Ranged Physical Damage, if MATK with a certain chance within 10 sec. MATK +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Foxtail are refined to +30 or more] Physical/Magic damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed Staff Attack: 275 Weight: 120 Weapon level: 4 Required Level: 170 Jobs: Doram Summoner |
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MATK +180, Neutral property magic damage +10%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec. If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Whip are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Whip Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Wanderer and subclasses |
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MATK +170, Wind and Fresh Water property magic damage +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Varetyr Spear and Diamond Dust damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fresh Water and Wind property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Sage's Book are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Book Attack: 90 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Sorcerer and subclasses |
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ATK +5%. When used in conjunction with Luxurious Gladius L, each receives +2 total refine levels, and ATK +7. If the total refine value is +18 or higher, Cross Impact and Counter Slash damage +20%. If total refine value is +22 or higher, +30% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, Luxurious Gladius R, and Luxurious Gladius L are refined to +40 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Dagger Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
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To unlock this weapon's full potential, use it in conjunction with the Luxurious Gladius R. _ Class: Dagger Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
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MATK +170, MATK +5%. MATK +4 for every refine level of the item. If refined to +9 or higher, Fire and Neutral property magic damage +15%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fire and Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Dagger are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Dagger Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Shadow Chaser and subclasses |
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Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Vanishing Point damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Spear are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed spear Attack: 205 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Royal Guard and subclasses |
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MATK +180, Neutral property magic damage +10%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec. If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Violin are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Musical Instrument Attack: 90 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Maestro and subclasses |
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MATK +180. Max HP +1%, Grand Cross damage +2% for each refine level. If refined to +9 or higher, Shield Press damage +20%. If refined to +11 or higher, +20% physical/magical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] If ATK/MATK with a certain probability of ATK/MATK +7% for 10 sec. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Inlaid Sword are refined to +30 or more] Physical/Magic damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed Sword Attack: 130 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Royal Guard and subclasses |
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ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Knuckle Boost and Arm Cannon damage increases by 20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Club are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Club Attack: 220 Weight: 500 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
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ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Cart Cannon and Spore Explosion damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Syringe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Club Attack: 210 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Geneticist and subclasses |
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ATK +5%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Crazy Vines damage +30%, Crazy Vines cooldown -1 sec. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Alchemist's Staff are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Club Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Geneticist and subclasses |
Location: /navi glast_01 137/291
Vendor Services:
This vendor allows you to enchant or remove enchantments from a Class-Specific Time Crown.
Removing Enchantments:
* These enchantments can be upgraded to Level 10.
Monster | Characteristics |
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Dark (Lv. 3)/Large/Demon |
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Earth (Lv. 3)/Large/Demon |
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Holy (Lv. 3)/Medium/Angel |
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Dark (Lv. 3)/Medium/Undead |
|
Dark (Lv. 2)/Medium/Demi-Human |
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Dark (Lv. 3)/Large/Undead |
Card | Description |
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Holy and Neutral property magic damage +100%. Resistance to attacks by all properties -30%. Class: Card Jobs: Garment |
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ATK +30, MATK +30. When used in conjunction with Awakened Corrupted Soul Card, Fire and Neutral property magic damage +30%. Class: Card Jobs: Garment |
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Max HP +10%, Max SP +5%. When used in conjunction with Amdarais card, physical damage and MATK on all monsters +5%. When used in conjunction with upgraded Amdarais card, physical damage and MATK on all monsters +10%. Class: Card Jobs: Footwear |
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MATK +15. Magic damage received from medium and large monsters +20%. When used in conjunction with Mutating Khalitzburg Card, physical/magic damage from medium and large monsters is -5%. Class: Card Jobs: Weapon |
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MDEF +10. Physical/magic damage received from medium and large monsters -25%. When used in conjunction with Mutating White Knight card, physical/magic damage from medium and large monsters is -5%. Magic damage to medium and large monsters +5%. Class: Card Class: Shield |
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Physical damage inflicted on Undead type monsters +5%. When used in conjunction with Cursed Raydric Archer Card, physical damage on all Demon monsters +5%. Class: Card Class: Accessory (L) |
A number of Sura class skills have been rebalanced.
These changes are intended to improve the balance of the game and make key skills more useful.
Skill | Changes |
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- The number of hits now depends on the number of orbs used.The higher the skill level, the more orbs will be used. - Damage will continue to increase based on the character's base level. - The increased damage effect of Wind Element weapons has been removed. The skill now deals additional damage when the character uses a knuckleweapon or related weapon types. |
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- The skill learning requirements have been changed: [![]() ![]() - This skill can now only be used on yourself. - This skill can be used at the same time as [ ![]() ![]() - A damage increase effect has been added to [ ![]() ![]() ![]() - The cooldown has been reduced to 1 second regardless of skill level. |
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- The skill learning requirements have been changed: [![]() ![]() - This skill can now only be used on yourself. - The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. - Positive stat bonuses have been changed: 1) Increases physical attack by +8 per skill level. 2) Increases Physical Attack by 1% per skill level. - The penalty for reduced Defence and Max HP has been removed. - A 30% damage bonus has been added to the skills [ ![]() ![]() - The cooldown has been reduced to 1 second regardless of skill level. |
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- The skill learning requirements have been changed: [![]() ![]() - This skill can now only be used on yourself. - The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. - A 30% damage bonus has been added to the skills [ ![]() ![]() - Instead of defence, a physical defence bonus based on the skill level is added. - The cooldown has been reduced to 1 second regardless of skill level. |
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- The skill learning requirements have been changed: [![]() ![]() - The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. |
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- The skill learning requirements have been changed: [![]() ![]() - Spirit Ball Consumption has been removed. - If the target is a monster, it will take increased damage from the [ ![]() - The attack formula has been adjusted based on skill level. - The damage of the skill now scales with the character's base level and Strength instead of Intelligence. |
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- The number of Spirit Spheres consumed has been changed to a fixed amount: 5 orbs. - The damage formula has been adjusted due to the removal of the mechanic based on the number of orbs used. - This skill can now only be used while in the [ ![]() - Enemies marked with [ ![]() - SP consumption reduced from 150 to 100. - Damage increases based on the character's base level. |
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- The damage increase effect when used with [![]() - The knockback effect has been removed. - The SP consumption has been increased. |
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This skill no longer consumes HP when attacked. . - Bonus damage from HP/SP is now calculated based on MaxHP/MaxSP rather than the character's current HP and SP. - SP consumption continues to increase with skill level. - Increased damage when activated in a combo after [Fallen Empire]. - This skill no longer reduces the target's SP. |
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- The skill learning requirements have been changed: [![]() ![]() ![]() ![]() - The action range is now fixed at 7 tiles, causing ranged physical damage regardless of the enemy's position. - The number of energy balls consumed has been reduced from 5 to 2. - SP consumption changed from 30% of maximum to a fixed value of 100 SP. |
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- The skill learning requirements have been changed: [![]() ![]() ![]() - Boss monsters that cannot be knocked back now take more damage. |
As part of the update, changes have also been made to the skills of the Wanderer and Minstrel professions.
The focus has been on improving their effectiveness in combat and support roles, as well as increasing their synergy with allies.
Skill | Changes |
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- The mechanics of this skill have been changed. The skill now removes all enhanced concert effects from a single selected character. The success rate is determined by the level of the skill. - The ability to use a random wizard or mage skill has been removed. |
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- Spellcasting success rate is now 100% at all skill levels. |
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- The damage increase for the skills [![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Can only be used in PvP locations. |
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- The effect area has been increased to 31x31 tiles, regardless of the skill level. - Base HP recovery now increases by 50% for each skill level. - Can only be used on party members within the skill's range. - No longer consumes SP from all targets around the character. - The duration has been extended to 180 seconds. |
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- Skill functionality change: it now affects an area around the target instead of the caster. - The skill's area of effect has been changed to 3x3 (Level 1~3) / 5x5 (Level 4~5). - The duration of the deep sleep effect has been increased to 60 seconds, but it will be reduced based on the target's resistance. - The skill's cooldown has been reduced to 30 seconds. - Requires 2 ![]() |
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- The skill formula has been adjusted, and Matk% has been increased. - You can now place up to 3 high-frequency sound waves. - Requires 1 |
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- The skill's cooldown has been reduced from 3 seconds to 2.5 seconds. - The global skill cooldown has been reduced to 0.5 seconds. |
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- The physical attack increase has been changed to a fixed value, with the effect scaling based on the level of the [![]() - A movement speed bonus has been added. - The skill's duration has been increased from 60 seconds to 180 seconds. - The skill's area of effect has been expanded to 31x31 tiles, regardless of the skill level. - Requires 1 ![]() |
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- The skill duration has been increased from 60 seconds to 180 seconds. |
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- The MATK bonus has been changed to a fixed value, with the effect enhanced based on the level of the [ - Requires 1 |
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- Added an effect that reduces fixed casting time by 6% per skill level. - Requires 1 |
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- The MDEF bonus has been changed to a fixed value. - The skill duration has been increased from 60 seconds to 180 seconds. - Requires 1 ![]() |
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- Requires 1 Bitter Candy to use. - The damage increase effect is no longer dependent on the number of Minstrels/Wanderers in the party. - The skill formula has been adjusted, with increased attack %. - Damage increases based on the level of [ ![]() - Requires 10 ![]() |
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- The MaxHP bonus has been changed from a fixed value to a percentage. - The skill's effectiveness depends on the character's [ ![]() - The skill duration has been increased from 60 seconds to 120 seconds at max level. - Requires 1 ![]() |
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- Instantly restores a fixed amount of SP when used (depending on skill level). - Natural SP recovery increases to 250% at max level. - The skill duration has been reduced from 150 seconds to 120 seconds. - Requires 1 ![]() |
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- The effects of reducing INT and SP are no longer dependent on the number of Minstrels/Wanderers in the party. - Requires 2 |
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- The effects of reducing STR and MHP are no longer dependent on the number of Minstrels/Wanderers in the party. - The skill significantly decreases STR (by 60) and MHP (by 20%) for all enemies within its area of effect. - The success rate is determined by the character's [ ![]() - The skill cooldown has been reduced from 180 seconds to 20 seconds. - Can only be used in PvP locations. - Requires 2 ![]() |
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- The effect of canceling songs/dances on the target and surrounding enemies has been changed to double all types of damage dealt to enemy characters for 10 seconds. - Requires 10 |
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- The damage dealt at the end of the skill's duration has been removed. - The effect, previously applied to both allies and enemies, now applies only to enemies. - The success rate of inflicting the Madness status increases based on the character's [ ![]() - The effects of reducing Dodge and Accuracy are changed from percentage values to fixed values. - The skill cooldown has been reduced from 180 seconds to 60 seconds. - The effect of increasing attack for enemies has been removed. - Can only be used in PvP locations. - Requires 5 ![]() |
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- The effect of reducing fixed casting time has been increased to 70% at max level. - Attack speed has been increased by 5% per skill level, and a bonus to ranged physical damage of 1% per skill level has been added. - The skill duration has been reduced from 150 seconds to 120 seconds. - Requires 5 ![]() |