Old Glast Heim Challenge

Updates

1. Item Usage Restriction Update. Items cannot be used while the character is sitting. The restricted items include:

Elemental Fire
Elemental Water
Elemental Earth
Elemental Wind
2. Changes to the Faceworm's Nest Dungeon. When speaking with Chaos at the start of the journey, players can now select the dungeon's difficulty. This choice determines the number of monsters and the rewards for completion.
3. Skill Description Update for Ninja Class. The skill descriptions for the Ninja profession have been updated for clarity and accuracy.

New Equipment for Episodes 16.1–17.1

New equipment for episodes 16.1, 16.2, and 17.1 has been added to the game. Any player can purchase class-specific gear using the currency from these episodes. Enchantment scrolls and safe refinement scrolls are also available for purchase.
Note: All items purchased from the shop are bound to the character.
You can earn the items needed for purchases by completing storyline and daily quests from the selected episode.

 

Episode 16.1: Royal Banquet

  • Required Base Level: 100
  • Merchant: Page Merchant /navi prt_cas 165/260

 

Items Price
General equipment
Noblesse Refining Ticket 10  Honor Token
Noblesse Battle Boots [1] 10  Honor Token
Noblesse Magic Boots [1] 10  Honor Token
Noblesse Battle Manteau [1] 10  Honor Token
Noblesse Magic Manteau [1] 10  Honor Token
Noblesse Battle Ring [1] 10  Honor Token
Noblesse Magic Intensifier Ring [1] 10  Honor Token
Noblesse Neophyte Suit [1] 10  Honor Token
Noblesse Neophyte Mantle [1] 10  Honor Token
Class Equipment
Noblesse Dragon Armor [1] 10  Honor Token
Noblesse Knight's Armor [1] 10  Honor Token
Noblesse Pike Armor [1] 10  Honor Token
Noblesse Primeval Armor [1] 10  Honor Token
Noblesse Party Suit [1] 10  Honor Token
Noblesse Field Suit [1] 10  Honor Token
Noblesse Stage Suit [1] 10  Honor Token
Noblesse Reflective Suit [1] 10  Honor Token
Noblesse Blessed Mantle [1] 10  Honor Token
Noblesse Shining Mantle [1] 10  Honor Token
Noblesse Storm Armor [1] 10  Honor Token
Noblesse Volcanic Armor [1] 10  Honor Token
Noblesse Travelling Suit [1] 10  Honor Token
Noblesse Hurricane Suit [1] 10  Honor Token
Noblesse Vortex Suit [1] 10  Honor Token
Noblesse Assassin Suit [1] 10  Honor Token
Noblesse Ghost Suit [1] 10  Honor Token
Noblesse Hunter Suit [1] 10  Honor Token
Noblesse Avian Mantle [1] 10  Honor Token
Noblesse Raincoat [1] 10  Honor Token
Noblesse Assault Suit [1] 10  Honor Token
Noblesse Fire Suit [1] 10  Honor Token
Noblesse Asteroid Mantle [1] 10  Honor Token
Noblesse Frost Robe [1] 10  Honor Token
Noblesse Psychic Mantle [1] 10  Honor Token
Noblesse Dusty Mantle [1] 10  Honor Token
Noblesse Sun Suit [1] 10  Honor Token
Noblesse Lunar Suit [1] 10  Honor Token
Noblesse Stealth Suit [1] 10  Honor Token
Noblesse Piercing Suit [1] 10  Honor Token
Noblesse Esoteric Mantle [1] 10  Honor Token
Noblesse Explosive Mantle [1] 10  Honor Token
Noblesse Suit with Knuckles [1] 10  Honor Token
Noblesse Tiger Suit [1] 10  Honor Token

 

Episode 16.2: Terra Gloria

  • Required Base Level: 125
  • Merchant: Baron Merchant /navi rebel_in 99/51

 

Items Price
General equipment
Imperial Refining Ticket 10 Schwartz's Honor Token
Imperial Neophyte Suit [1] 10 Schwartz's Honor Token
Imperial Neophyte Mantle [1] 10 Schwartz's Honor Token
Imperial Magic Boots [1] 10 Schwartz's Honor Token
Imperial Battle Boots [1] 10 Schwartz's Honor Token
Imperial Battle Manteau [1] 10 Schwartz's Honor Token
Imperial Magic Manteau [1] 10 Schwartz's Honor Token
Imperial Battle Ring [1] 10 Schwartz's Honor Token
Imperial Magic Intensifier Ring [1] 10 Schwartz's Honor Token
Imperial Clearance for Physical Upgrade (Manteau) 5 Schwartz's Honor Token
Imperial Clearance for Magical Upgrade (Manteau) 5 Schwartz's Honor Token
Imperial Clearance for Physical Upgrade (Armor) 5 Schwartz's Honor Token
Imperial Clearance for Magical Upgrade (Armor) 5 Schwartz's Honor Token
Class Equipment
Imperial Dragon Armor [1] 10 Schwartz's Honor Token
Imperial Knight's Armor [1] 10 Schwartz's Honor Token
Imperial Pike Armor [1] 10 Schwartz's Honor Token
Imperial Primeval Armor [1] 10 Schwartz's Honor Token
Imperial Party Suit [1] 10 Schwartz's Honor Token
Imperial Field Suit [1] 10 Schwartz's Honor Token
Imperial Stage Suit [1] 10 Schwartz's Honor Token
Imperial Reflective Suit [1] 10 Schwartz's Honor Token
Imperial Blessed Mantle [1] 10 Schwartz's Honor Token
Imperial Shining Mantle [1] 10 Schwartz's Honor Token
Imperial Suit with Knuckles [1] 10 Schwartz's Honor Token
Imperial Tiger Suit [1] 10 Schwartz's Honor Token
Imperial Storm Armor [1] 10 Schwartz's Honor Token
Imperial Volcanic Armor [1] 10 Schwartz's Honor Token
Imperial Travelling Suit [1] 10 Schwartz's Honor Token
Imperial Hurricane Suit [1] 10 Schwartz's Honor Token
Imperial Vortex Suit [1] 10 Schwartz's Honor Token
Imperial Assassin Suit [1] 10 Schwartz's Honor Token
Imperial Ghost Suit [1] 10 Schwartz's Honor Token
Imperial Hunter Suit [1] 10 Schwartz's Honor Token
Imperial Avian Mantle [1] 10 Schwartz's Honor Token
Imperial Raincoat [1] 10 Schwartz's Honor Token
Imperial Assault Suit [1] 10 Schwartz's Honor Token
Imperial Fire Suit [1] 10 Schwartz's Honor Token
Imperial Asteroid Mantle [1] 10 Schwartz's Honor Token
Imperial Frost Mantle [1] 10 Schwartz's Honor Token
Imperial Psychic Mantle [1] 10 Schwartz's Honor Token
Imperial Dusty Mantle [1] 10 Schwartz's Honor Token
Imperial Sun Suit [1] 10 Schwartz's Honor Token
Imperial Lunar Suit [1] 10 Schwartz's Honor Token
Imperial Stealth Suit [1] 10 Schwartz's Honor Token
Imperial Piercing Suit [1] 10 Schwartz's Honor Token
Imperial Explosive Mantle [1] 10 Schwartz's Honor Token
Imperial Esoteric Mantle [1] 10 Schwartz's Honor Token

 

Episode 17.1: Illusions

  • Required Base Level: 150
  • Requirements: Complete the main storyline quest of Episode 17.1.
  • Merchant: Royal Merchant /navi sp_cor 136/156

 

Items Price
General equipment
Grace Refining Ticket 20 Cor Core
Grace Clearance for Physical Upgrade (Manteau) 10 Mysterious Component
Grace Clearance for Magical Upgrade (Manteau) 10 Mysterious Component
Grace Clearance for Physical Upgrade (Armor) 10 Mysterious Component
Grace Clearance for Magical Upgrade (Armor) 10 Mysterious Component
Grace Neophyte Suit [1] 20 Mysterious Component
Grace Neophyte Mantle [1] 20 Mysterious Component
Grace Battle Boots [1] 20 Mysterious Component
Grace Magic Boots [1] 20 Mysterious Component
Grace Battle Manteau [1] 20  Mysterious Component
Grace Magic Manteau [1] 20 Mysterious Component
Grace Battle Ring [1] 20  Mysterious Component
Grace Magic Intensifier Ring [1] 20 Mysterious Component
Class Equipment
Grace Dragon Armor [1] 20 Mysterious Component
Grace Knight's Armor [1] 20 Mysterious Component
Grace Pike Armor [1] 20 Mysterious Component
Grace Primeval Armor [1] 20 Mysterious Component
Grace Party Suit [1] 20 Mysterious Component
Grace Field Suit [1] 20 Mysterious Component
Grace Stage Suit [1] 20 Mysterious Component
Grace Reflective Suit [1] 20 Mysterious Component
Grace Blessed Mantle [1] 20 Mysterious Component
Grace Shining Mantle [1] 20 Mysterious Component
Grace Suit with Knuckles [1] 20 Mysterious Component
Grace Tiger Suit [1] 20 Mysterious Component
Grace Storm Armor [1] 20 Mysterious Component
Grace Volcanic Armor [1] 20 Mysterious Component
Grace Travelling Suit [1] 20 Mysterious Component
Grace Hurricane Suit [1] 20 Mysterious Component
Grace Vortex Suit [1] 20 Mysterious Component
Grace Assassin Suit [1] 20 Mysterious Component
Grace Ghost Suit [1] 20 Mysterious Component
Grace Hunter Suit [1] 20 Mysterious Component
Grace Avian Mantle [1] 220 Mysterious Component
Grace Raincoat [1] 20 Mysterious Component
Grace Assault Suit [1] 20 Mysterious Component
Grace Fire Suit [1] 20 Mysterious Component
Grace Asteroid Mantle [1] 20 Mysterious Component
Grace Frost Mantle [1] 20 Mysterious Component
Grace Psychic Mantle [1] 20 Mysterious Component
Grace Dusty Mantle [1] 20 Mysterious Component
Grace Sun Suit [1] 20  Mysterious Component
Grace Lunar Suit [1] 20 Mysterious Component
Grace Stealth Suit [1] 20 Mysterious Component
Grace Piercing Suit [1] 20 Mysterious Component
Grace Esoteric Mantle [1] 20 Mysterious Component
Grace Explosive Mantle [1] 20 Mysterious Component

 

Old Glast Heim (Challenge Mode)

 

Starting NPC: Oscar /navi glast_01 143/288

Minimum Level: 170+

Time Limit: 60 minutes

Cooldown: 3-day reset

Group Required: Yes

Rewards: Temporal Fragment / Temporal Gemstone / Coagulated Spell / Sealed Temporal Circlet

 

All players begin from the first level, as Oscar values skill over needless sacrifices.
The dungeon’s difficulty increases as the dimensional contamination escalates. The highest level you can reach depends on the number of successful completions. For details on access to higher levels, check the Achievements section under Rune-Midgard Memorial Dungeons > Glast Heim: Challenge Mode.

Dungeon Progression

 

1. To prevent the contaminated dimension from affecting reality, both parts of the dungeon must be cleansed of impure spirits. Once readiness is confirmed, your group will automatically split into two teams and be transported to the battle zones.
If one side of the dungeon is cleared faster, a Powerful Corrupted Soul will appear in the central corridor. Do not approach it too closely—after a short time, it will explode, dealing massive damage to all players within its visibility range.

 

 

2. The final battle will not be easy. If you're lucky, you will face the Amdarais Illusion. If not, you’ll encounter Himmelmez, who is far stronger than her creation.

 

 

3. After victory, a reward chest will appear before you. The higher the contamination level, the more valuable the treasures that will drop from the chest.

 

Completion Rewards: Treasures from the chest

Reward Temporal Fragment Difficulty Level
1-15 1 level
1-20 2 level
1-25 3 level
1-30 4 level
2-30 5~10 level

 

Reward Sealed Temporal Circlet Difficulty Level
1-5 1 level
1-6 2 level
2-7 3 level
2-8 4 level
3-9 5~10 level

 

 

Reward Temporal Gemstone Difficulty Level
1-3 3 level
1-4 4 level
1-4 5 level
1-5 6 level
2-5 7 level
2-6 8 level
2-6 9 level
2-7 10 level

 

 

Reward Coagulated Spell Difficulty Level
1-3 5 level
3-7 6 level
5-11 7 level
8-16 8 level
11-22 9 level
14-28 10 level

 

In addition to the chest, each participant will receive completion rewards from Oscar. The quantity will depend on the dungeon's difficulty and your current progress. You can also earn bonus rewards for completing specific tasks. For instance, destroying the Evil Root in the central corridor will grant additional Time Diadems.

New Equipment

All four types of resources obtained in the dungeon can be used to purchase and enchant new equipment.

Automated Vendor: HUGINN2001

 

Location: /navi glast_01 141/291

Vendor Services:

Items Description
Temporal Circlet (Rune Knight) [1] Max HP +250 for every 2 refine levels.
Max SP + 2% for every 3 refine levels.
Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Rune Knight and subclasses
Temporal Circlet (Royal Guard) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Vanishing Point and Cannon Spear damage +15% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Royal Guard and subclasses
Temporal Circlet (Mechanic) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Arm Cannon and Knuckle Boost damage +10% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Mechanic and subclasses
Temporal Circlet (Geneticist) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Spore Explosion and Cart Tornado damage +20% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Geneticist and subclasses
Temporal Circlet (Guillotine Cross) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Rolling Cutter and Counter Slash damage +20% for every 3 refine levels.
ATK +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Guillotine Cross and subclasses
Temporal Circlet (Shadow Chaser) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Fatal Menace and Feint Bomb damage +30% for every 3 refine levels.
ATK +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Shadow Chaser and subclasses
Temporal Circlet (Arch Bishop) [1] MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -3% for every 3 refine levels of the item.
Adoramus damage +20% for every 3 refine levels.
Holy property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Archbishop and subclasses
Temporal Circlet (Sura) [1] ATK +15 for every 2 refine levels.
Max HP +2% for every 3 refine levels.
Knuckle Arrow +20% damage and Tiger Cannon +10% damage for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Sura and subclasses
Temporal Circlet (Warlock) [1] MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by 3% for every 3 refine levels of the item.
Chain Lightning and Jack Frost damage +20% for every 3 refine levels.
Wind and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Warlock and subclasses
Temporal Circlet (Sorcerer) [1] MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -3% for every 3 refine levels of the item.
Psychic Wave and Diamond Dust damage +20% for every 3 refine levels.
Neutral and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Sorcerer and subclasses
Temporal Circlet (Ranger) [1] ATK +15 for every 2 refine levels.
Critical Damage +5% for every 3 refine levels.
Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels.
Long-Ranged ATK +5% for every 4 refine levels.
If refined to +11 or higher, Arrow Storm cooldown -1 sec.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Ranger and subclasses
Temporal Circlet (Wanderer and Maestro) [1] MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -5% for every 3 refine levels of the item.
Reverberation and Metallic Sound damage +20% for every 3 refine levels.
Neutral property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Maestro and subclasses, Wanderer and subclasses
Temporal Circlet (Star Emperor) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Falling Star damage +30% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Star Emperor
Temporal Circlet (Soul Reaper) [1] MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by 3% for every 3 refine levels of the item.
Curse Explosion and Esu damage +20% for every 3 refine levels.
Shadow property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Soul Reaper
Temporal Circlet (Rebellion) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Vanishing Buster (Exile) and Round Trip (Circle Dance) damage +20% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Rebellion
Temporal Circlet (Oboro) [1] MATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Wind Blade and Freezing Spear damage +30% for every 3 refine levels.
Wind and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Kagerou, Oboro
Temporal Circlet (Kagerou) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Cross Slash and Kunai Explosion damage +20% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Kagerou, Oboro
Temporal Circlet (Super Novice) [1] ATK +10, MATK +10 for every 2 refine levels.
For every 3 refine levels, ASPD increases (Attack Delay -4%), Variable Cast Time of all skills -4%.
Critical damage +5%, all property magic damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Super Novice
Temporal Circlet (Summoner) [1] ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
CN Meteor and Picky Peck damage +20% for every 3 refine levels.
Neutral property magic damage +7%, Long-Ranged Physical Attack +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Doram Summoner

New Weapons

Automated Vendor: HUGINN2003

 

Location: /navi glast_01 139/291

Vendor Services:
This vendor offers a wide range of class-specific weapons.

  • Purchase specific weapons of your choice for 10x Coagulated Spell.
  • Opt for a random exchange for 20x Temporal Fragment and 2x Temporal Gemstone. However, the weapon received will be random from the list below. Note: weapons obtained through this exchange cannot be returned, so choose carefully before proceeding.

 

Items Description
Luxurious Mage's Staff [2] MATK +270, MATK +5%, unbreakable.
MATK +5 for every refine level of the item.
If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Wind and Earth property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Two-handed Staff Attack: 100
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Warlock and subclasses
Luxurious Huuma Giant Wheel Shuriken [2] Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Cross Slash damage +20%.
If refined to +11 or higher, Cross Slash cooldown -2 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Huuma Giant Wheel Shuriken are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Huuma Shuriken Attack: 240
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Ninja and subclasses
Guardian Knight's Claymore [2] ATK +5%.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Critical Rate +5%, Critical Damage +25%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters, unbreakable.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +20%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Claymore are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Two-handed Sword Attack: 280
Weight: 400
Weapon level: 4
Required Level: 170
Jobs: Rune Knight and subclasses
Luxurious Katar [2] ATK +5%.
ATK +5 for every refine level of the item.
If refined to +9 or higher, Rolling Cutter and Cross Ripper Slasher damage +20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Katar are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Katar Attack: 200
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Guillotine Cross and subclasses
Guardian Knight's Battle Axe [2] Unbreakable, ATK +5%, physical/magical damage from medium and large monsters -10%.
Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Axe Tornado and Lava Flow damage +20%, Axe Tornado cooldown -1 sec.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Battle Axe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Two-handed Axe Attack: 270
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses
Guardian Knight's Crossbow [2] Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to+9 or higher, Triangle Shot damage +20%.
If refined to +11 or higher, damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Crossbow are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Bow
Attack: 180
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Shadow Chaser and subclasses
Guardian Knight's Longbow [2] Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, [Aimed Bolt] damage +25%, delay after skill -12%.
If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Bow</